Houdini Main Changelogs
20.5.367 | Fixed a potential crash in the Crowd MotionPath Edit SOP. |
Mon. September 23, 2024 | |
20.5.367 | Fix crash in Texture Optical Flow and Texture Feature SOPs when input is a volume with multiple primitives. |
Mon. September 23, 2024 | |
19.5.1112 | Fix regression in the Rig Pose SOP's viewport tool where handles were rendered in the wrong space whenever its owner Object node was transformed. |
Mon. September 23, 2024 | |
20.0.839 | Fix regression in the Rig Pose SOP's viewport tool where handles were rendered in the wrong space whenever its owner Object node was transformed. |
Mon. September 23, 2024 | |
20.5.367 | Fix regression in the Rig Pose SOP's viewport tool where handles were rendered in the wrong space whenever its owner Object node was transformed. |
Mon. September 23, 2024 | |
20.5.367 | Added hotkey handling for Set Normalize Value Mode in Animation Editor. |
Mon. September 23, 2024 | |
20.5.367 | Fixed issues where subsequent linking rules that affect a light were overwriting previous ones. This was most egregious of which was when multiple geometry centric rules are defined. |
Mon. September 23, 2024 | |
20.5.367 | Fixed a problem in the material linker and light linker that would cause the edit prim pattern dialog to unintentionally reopen to the next rule when you close it. |
Mon. September 23, 2024 | |
19.5.1109 | Enabled various compiler optimizations. |
Fri. September 20, 2024 | |
20.0.836 | Enabled various compiler optimizations. |
Fri. September 20, 2024 | |
20.5.364 | Enabled various compiler optimizations. |
Fri. September 20, 2024 | |
20.5.364 | Fixed a rare bug that made Fractal Noise and Fractal Noise 3D COPs produce NaN's. |
Fri. September 20, 2024 | |
20.5.364 | When unpacking USD to SOP geometry, the 'usdconfigreversepolygons' attribute is now added to primitives where the winding order was reversed. When round-tripping back to LOPs, this restores the original orientation without needing to manually adjust SOP Import parameters. |
Fri. September 20, 2024 | |
20.5.364 | Fixed a bug in the USD Animation Import SOP which could cause the animation to be imported at the wrong USD timecode (off by one). |
Fri. September 20, 2024 | |
20.5.364 | Added new Chladni Cymatic Patterns COP to perform simple tileable interference patterns. |
Fri. September 20, 2024 | |
20.5.364 | Fixed a potential crash in the viewport when displaying agent primitives. |
Fri. September 20, 2024 | |
20.0.835 | In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab. |
Thu. September 19, 2024 | |
20.5.363 | In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab. |
Thu. September 19, 2024 | |
20.5.363 | ROP pre/post render/frame scripts that read context options values will now always return the current global context option values. |
Thu. September 19, 2024 | |
20.5.363 | Fixed bug where the D key would not close the network display options dialog when the dialog had the focus under the new hotkey system. |
Thu. September 19, 2024 | |
20.5.363 | HUD Handle - persistent handles stick after node is deleted
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Thu. September 19, 2024 | |
20.5.363 | Fixed bug where the loop select hotkey was not correctly resolved for the TopoBuild state under the new hotkey system. |
Thu. September 19, 2024 | |
20.5.363 | Added geometry channels support to the Delete Channels command from the playback keyframe button menu and the channel lister right-click menu. |
Thu. September 19, 2024 | |
20.5.363 | Recipes cannot be edited
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Thu. September 19, 2024 | |
20.5.362 | Stage Manager - Fixed bug where prim kinds for incoming stage is incorrectly set after a group or move operation. |
Wed. September 18, 2024 |