Houdini Main Changelogs
18.5.241 | Unity plugin: Fixed terrain generation where there was an overlap due to using corner sampling, and scattered points were offset. |
Fri. June 12, 2020 | |
18.5.241 | The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean. |
Fri. June 12, 2020 | |
18.5.241 | The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean. |
Fri. June 12, 2020 | |
18.5.241 | The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean. |
Fri. June 12, 2020 | |
18.5.241 | The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean. |
Fri. June 12, 2020 | |
18.5.241 | Hair Clump SOP: Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data. Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map. |
Fri. June 12, 2020 | |
18.5.241 | Hair Clump SOP: Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data. Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map. |
Fri. June 12, 2020 | |
18.5.241 | Hair Clump SOP: Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data. Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map. |
Fri. June 12, 2020 | |
18.5.241 | Hair Clump SOP: Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data. Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map. |
Fri. June 12, 2020 | |
18.0.495 | Added missing documentation for new parameters on the RBD Material Fracture SOP. |
Fri. June 12, 2020 | |
18.5.241 | Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update. |
Fri. June 12, 2020 | |
18.5.241 | Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update. |
Fri. June 12, 2020 | |
18.5.241 | Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update. |
Fri. June 12, 2020 | |
18.5.241 | Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update. |
Fri. June 12, 2020 | |
18.5.240 | Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development. |
Fri. June 12, 2020 | |
18.5.240 | Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development. |
Fri. June 12, 2020 | |
18.5.240 | Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development. |
Fri. June 12, 2020 | |
18.5.240 | Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development. |
Fri. June 12, 2020 | |
18.5.241 | Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar. |
Fri. June 12, 2020 | |
18.5.241 | Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar. |
Fri. June 12, 2020 | |
18.5.241 | Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar. |
Fri. June 12, 2020 | |
18.5.241 | Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar. |
Fri. June 12, 2020 | |
18.0.496 | Fix crash when using viewport color visualizer with an array attribute that had zero length array values. |
Fri. June 12, 2020 | |
18.5.241 | Fix crash when using viewport color visualizer with an array attribute that had zero length array values. |
Fri. June 12, 2020 | |
18.5.241 | Fix crash when using viewport color visualizer with an array attribute that had zero length array values. |
Fri. June 12, 2020 |