Houdini Main Changelogs
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.0.465 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.0.465 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
Tue. May 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
Tue. May 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
Tue. May 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
Tue. May 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
Tue. May 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
Tue. May 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
Tue. May 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
Tue. May 12, 2020 |