Houdini Main Changelogs

18.5.197

Added hou.lop.reloadLayer method which is equivalent to pxr.Sdf.Layer.Reload, except it also updates internal Houdini data structures, and so is safer to use within Houdini.

Wed. April 29, 2020
18.5.197

Added hou.lop.reloadLayer method which is equivalent to pxr.Sdf.Layer.Reload, except it also updates internal Houdini data structures, and so is safer to use within Houdini.

Wed. April 29, 2020
18.5.197

Added hou.lop.reloadLayer method which is equivalent to pxr.Sdf.Layer.Reload, except it also updates internal Houdini data structures, and so is safer to use within Houdini.

Wed. April 29, 2020
18.0.452

Fixed bug that caused Qt signal issues when trying to change the license server list.

Wed. April 29, 2020
18.5.197

Removed support for standalone mode on Windows platforms.

Wed. April 29, 2020
18.5.197

Removed support for standalone mode on Windows platforms.

Wed. April 29, 2020
18.5.197

Removed support for standalone mode on Windows platforms.

Wed. April 29, 2020
18.5.197

Removed support for standalone mode on Windows platforms.

Wed. April 29, 2020
18.5.197

Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again.

Wed. April 29, 2020
18.5.197

Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again.

Wed. April 29, 2020
18.5.197

Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again.

Wed. April 29, 2020
18.5.197

Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.0.452

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.0.452

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020