Houdini Main Changelogs
18.5.197 | Added hou.lop.reloadLayer method which is equivalent to pxr.Sdf.Layer.Reload, except it also updates internal Houdini data structures, and so is safer to use within Houdini. |
Wed. April 29, 2020 | |
18.5.197 | Added hou.lop.reloadLayer method which is equivalent to pxr.Sdf.Layer.Reload, except it also updates internal Houdini data structures, and so is safer to use within Houdini. |
Wed. April 29, 2020 | |
18.5.197 | Added hou.lop.reloadLayer method which is equivalent to pxr.Sdf.Layer.Reload, except it also updates internal Houdini data structures, and so is safer to use within Houdini. |
Wed. April 29, 2020 | |
18.0.452 | Fixed bug that caused Qt signal issues when trying to change the license server list. |
Wed. April 29, 2020 | |
18.5.197 | Removed support for standalone mode on Windows platforms. |
Wed. April 29, 2020 | |
18.5.197 | Removed support for standalone mode on Windows platforms. |
Wed. April 29, 2020 | |
18.5.197 | Removed support for standalone mode on Windows platforms. |
Wed. April 29, 2020 | |
18.5.197 | Removed support for standalone mode on Windows platforms. |
Wed. April 29, 2020 | |
18.5.197 | Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again. |
Wed. April 29, 2020 | |
18.5.197 | Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again. |
Wed. April 29, 2020 | |
18.5.197 | Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again. |
Wed. April 29, 2020 | |
18.5.197 | Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.0.452 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.0.452 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 |