Houdini Main Changelogs
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.0.452 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.0.451 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.0.451 | A number of bug fixes in PolyBevel 3.0 likely breaks some backward compatibility, although this is expected to be rare. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.0.451 | When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error. |
Tue. April 28, 2020 | |
18.5.196 | When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error. |
Tue. April 28, 2020 | |
18.5.196 | When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error. |
Tue. April 28, 2020 | |
18.5.196 | When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error. |
Tue. April 28, 2020 | |
18.5.196 | When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error. |
Tue. April 28, 2020 | |
18.0.451 | Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport. |
Tue. April 28, 2020 | |
18.5.196 | Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport. |
Tue. April 28, 2020 | |
18.5.196 | Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport. |
Tue. April 28, 2020 | |
18.5.196 | Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport. |
Tue. April 28, 2020 |