Houdini Main Changelogs

18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.0.452

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.0.451

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.0.451

A number of bug fixes in PolyBevel 3.0 likely breaks some backward compatibility, although this is expected to be rare.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.0.451

When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error.

Tue. April 28, 2020
18.5.196

When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error.

Tue. April 28, 2020
18.5.196

When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error.

Tue. April 28, 2020
18.5.196

When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error.

Tue. April 28, 2020
18.5.196

When using an Edit Properties based node to create a primitive in a scene graph location that is excluded by the stage population mask, or that is a child of a deactivated primitive, the node now issues a warning indicating that the primitive can't be found rather than raising an error.

Tue. April 28, 2020
18.0.451

Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport.

Tue. April 28, 2020
18.5.196

Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport.

Tue. April 28, 2020
18.5.196

Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport.

Tue. April 28, 2020
18.5.196

Fixed a bug with transparent objects appearing behind opaque objects when in high quality lighting in the viewport.

Tue. April 28, 2020