Houdini Main Changelogs
18.0.449 | Added environment variable HOUDINI_PROMPT_ON_CRASHES which will always prompt Send Crash pop-up if set to 1; Never prompt Send Crash pop-up if set to 0; Default of -1 uses current behaviour. |
Sun. April 26, 2020 | |
18.5.194 | Added environment variable HOUDINI_PROMPT_ON_CRASHES which will always prompt Send Crash pop-up if set to 1; Never prompt Send Crash pop-up if set to 0; Default of -1 uses current behaviour. |
Sun. April 26, 2020 | |
18.5.194 | Added environment variable HOUDINI_PROMPT_ON_CRASHES which will always prompt Send Crash pop-up if set to 1; Never prompt Send Crash pop-up if set to 0; Default of -1 uses current behaviour. |
Sun. April 26, 2020 | |
18.5.194 | Added environment variable HOUDINI_PROMPT_ON_CRASHES which will always prompt Send Crash pop-up if set to 1; Never prompt Send Crash pop-up if set to 0; Default of -1 uses current behaviour. |
Sun. April 26, 2020 | |
18.5.194 | Added environment variable HOUDINI_PROMPT_ON_CRASHES which will always prompt Send Crash pop-up if set to 1; Never prompt Send Crash pop-up if set to 0; Default of -1 uses current behaviour. |
Sun. April 26, 2020 | |
18.5.192 | RBD Material Fracture SOP now loads 40-50% faster. Custom material now exposes trimming and detriangulate options for the cutter geometry. Concrete material now has an option to scale the number of scatter points by volume, max edge length, or attribute. This helps avoid very small pieces getting refractured. Glass, Wood and Custom materials now have an option to scale scatter points by attribute. Fixed a bug where constraint groups were not matching the fracture groups defined by the material Fracture Ids. |
Sat. April 25, 2020 | |
18.5.192 | RBD Material Fracture SOP now loads 40-50% faster. Custom material now exposes trimming and detriangulate options for the cutter geometry. Concrete material now has an option to scale the number of scatter points by volume, max edge length, or attribute. This helps avoid very small pieces getting refractured. Glass, Wood and Custom materials now have an option to scale scatter points by attribute. Fixed a bug where constraint groups were not matching the fracture groups defined by the material Fracture Ids. |
Sat. April 25, 2020 | |
18.5.192 | RBD Material Fracture SOP now loads 40-50% faster. Custom material now exposes trimming and detriangulate options for the cutter geometry. Concrete material now has an option to scale the number of scatter points by volume, max edge length, or attribute. This helps avoid very small pieces getting refractured. Glass, Wood and Custom materials now have an option to scale scatter points by attribute. Fixed a bug where constraint groups were not matching the fracture groups defined by the material Fracture Ids. |
Sat. April 25, 2020 | |
18.5.192 | RBD Material Fracture SOP now loads 40-50% faster. Custom material now exposes trimming and detriangulate options for the cutter geometry. Concrete material now has an option to scale the number of scatter points by volume, max edge length, or attribute. This helps avoid very small pieces getting refractured. Glass, Wood and Custom materials now have an option to scale scatter points by attribute. Fixed a bug where constraint groups were not matching the fracture groups defined by the material Fracture Ids. |
Sat. April 25, 2020 | |
18.0.447 | Fixed Points and Surface Constraint LOPs interactive Uv, Position and Groups selections. |
Sat. April 25, 2020 | |
18.0.447 | Fixed a bug where Houdini crashed on shutdown if a USD Preview Surface shader was cooked in the session. |
Fri. April 24, 2020 | |
18.5.192 | The Chain and Path Deform SOPs now have the option to specify rigidity using a piece attribute. |
Fri. April 24, 2020 | |
18.5.192 | The Chain and Path Deform SOPs now have the option to specify rigidity using a piece attribute. |
Fri. April 24, 2020 | |
18.5.192 | The Chain and Path Deform SOPs now have the option to specify rigidity using a piece attribute. |
Fri. April 24, 2020 | |
18.5.192 | The Chain and Path Deform SOPs now have the option to specify rigidity using a piece attribute. |
Fri. April 24, 2020 | |
18.0.447 | Improved C++ shader translators to more faithfully translate VOP typesi to USD type. |
Fri. April 24, 2020 | |
18.0.447 | Fixed issues where the Agent SOP failed to import from a UsdSkel skeleton that did not have animation but did have a rest pose defined. |
Fri. April 24, 2020 | |
18.5.192 | Fixed issues where the Agent SOP failed to import from a UsdSkel skeleton that did not have animation but did have a rest pose defined. |
Fri. April 24, 2020 | |
18.5.192 | Fixed issues where the Agent SOP failed to import from a UsdSkel skeleton that did not have animation but did have a rest pose defined. |
Fri. April 24, 2020 | |
18.5.192 | Fixed issues where the Agent SOP failed to import from a UsdSkel skeleton that did not have animation but did have a rest pose defined. |
Fri. April 24, 2020 | |
18.5.192 | Fixed issues where the Agent SOP failed to import from a UsdSkel skeleton that did not have animation but did have a rest pose defined. |
Fri. April 24, 2020 | |
18.5.192 | Fixed a ocassional hang when expanding or collapsing a TOP node's work item view while cooking. |
Fri. April 24, 2020 | |
18.5.192 | Fixed a ocassional hang when expanding or collapsing a TOP node's work item view while cooking. |
Fri. April 24, 2020 | |
18.5.192 | Fixed a ocassional hang when expanding or collapsing a TOP node's work item view while cooking. |
Fri. April 24, 2020 | |
18.5.192 | Fixed a ocassional hang when expanding or collapsing a TOP node's work item view while cooking. |
Fri. April 24, 2020 |