Houdini Main Changelogs

21.0.178

Added missing standard APEX types and support for their usage inside dict types: ApexChannel, ApexChannelCollection, ApexAnimStack, ApexGraphHandle, FbikSkeleton.

Fri. November 22, 2024
20.0.898

The Maya plugin can now display error messages from nodes in the script editor.

Fri. November 22, 2024
21.0.178

The Maya plugin can now display error messages from nodes in the script editor.

Fri. November 22, 2024
21.0.178

LOP Cameras will be auto-upgraded on scene load from version 2.0 to 2.1, the only change being the `usdapischema` tag on the Karma Lens Material parm (we now need the MaterialBindingAPI to be applied)

Fri. November 22, 2024
21.0.177

The TOP Fetch Input now can now be configured to inherit the attributes from whatever work item is currently active, in addition to loading from a .json file. This makes it possible to use a TOP Fetch Input as the first node in a TOP graph embedded inside of an asset that's being cooked using a ROP Fetch or HDA Processor. The TOP Fetch Input will be able to copy the attributes from the active job work item of the outer task environment into the inner network.

Thu. November 21, 2024
21.0.177

Added missing standard APEX nodes for array types.

Thu. November 21, 2024
21.0.177

In the APEX ragdoll tool, the Ctrl+E hotkey now makes all of the shapes active if the selection contained a mix of inactive and active shapes. Previously, the shapes were individually toggled between active and inactive.

Thu. November 21, 2024
21.0.177

Updated hda_level to work with world partition levels.

Thu. November 21, 2024
21.0.177

Fixed an issue where distant shadow maps could be corrupt after moving objects.

Thu. November 21, 2024
21.0.177

Added `usdprims` expression function to evaluate a prim pattern on a USD file on disk or LOP node.

Thu. November 21, 2024
21.0.177

Added fix for naming conflicts when using multiple prims in the blendshape component.

Thu. November 21, 2024
20.0.896

Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen.

Wed. November 20, 2024
21.0.176

Data Layers and HLOD attributes are now applied to Landscape Streaming Proxies as well as the parent Landscape.

Wed. November 20, 2024
21.0.176

Updated the Curve state so that when a point is inserted to a curve in draw mode, it immediately begins drawing a new curve from the inserted point and creates a branch point. Additionally, the selection is now properly updated after the point join, segment delete, and point cut operations rather than being reset.

Wed. November 20, 2024
21.0.176

Fixed some stability issues in the Ragdoll Posing tool when dragging a control inside a collision object.

Wed. November 20, 2024
21.0.176

Added support for a config function in hdas to customize the animate state. Specifically to define an apex scene animate node within an hda to be used as visual source. Added support for snap and space switch control triggers. This llows to perform seamless spaces switches and control position matches on drag end or on mouse scroll.

Wed. November 20, 2024
21.0.176

Increased the time threshold before changing the cursor to the busy cursor when redrawing so that it appears less frequently. This mainly addresses cursor flickering when rendering in the Solaris viewer.

Wed. November 20, 2024
21.0.176

Fixed a bug in the FBX Skin Import SOP causing capt_parent values to be set incorrectly (all indices being equal to -1) when the Remove Namespaces toggle was enabled. The FBX Skin Import SOP was referencing entries in capt_names using their original FBX node names instead of the ones with the namespaces stripped.

Wed. November 20, 2024
21.0.176

The Agent Vellum Unpack SOP now supports updating 'attachnormal' constraints to be attached to the corresponding agent's unpacked collision geometry.

Wed. November 20, 2024
21.0.176

Saving Recipes to UNC path on windows appears to be bust

  • Fix issues with hutil.resolvePath() when dealing with UNC paths.
  • Fix UI issues with the recipe dialogs.
Wed. November 20, 2024
20.0.895

Added support for landscape creation in Unreal 5.5.

Wed. November 20, 2024
20.0.895

Performance improvements for landscape creation.

Wed. November 20, 2024
21.0.175

Creating a custom node type for editing a particular USD primitive type no longer requires that the node have a "creatprims" parameter.

Tue. November 19, 2024
21.0.175

Slight reorganization of the standard $HFS/properties files to make it much easier to add a few entries to Standard Tags, Standard Shader Tags, or VOP Properties in the Edit Parameters dialog.

Tue. November 19, 2024
21.0.175

Fixed a bug in the Alembic SOP that can result to a crash if the Alembic archive on disk is updated externally.

Tue. November 19, 2024