Houdini Main Changelogs
20.5.425 | Fixed missing baseskeleton input parm on the blendshape component |
yesterday | |
20.5.425 | Fixed an issue where distant shadow maps could be corrupt after moving objects. |
yesterday | |
20.5.425 | Reverse Foot Component: Added a control that rotates the toe using the ball as a pivot. The mirror tag and mirror offset are no longer required. Mirror up has been renamed to toeup. |
yesterday | |
20.5.424 | Fixed naming conflict in the blendshape component when using multiple primitives that share channel names. |
Wed. November 20, 2024 | |
20.0.896 | Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen. |
Wed. November 20, 2024 | |
20.5.424 | Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen. |
Wed. November 20, 2024 | |
20.5.424 | Add an env var `HOUDINI_HDA_SUPPRESS_OPTIONAL_FILES` which when set will prevent the creation of the modtimes and createtimes files when expanding an HDA to CVS friendly format. |
Wed. November 20, 2024 | |
20.5.424 | Increased the time threshold before changing the cursor to the busy cursor when redrawing so that it appears less frequently. This mainly addresses cursor flickering when rendering in the Solaris viewer. |
Wed. November 20, 2024 | |
20.5.424 | The Agent Vellum Unpack SOP now supports updating 'attachnormal' constraints to be attached to the corresponding agent's unpacked collision geometry. |
Wed. November 20, 2024 | |
20.5.424 | In the Weight Array Biharmonic SOP, check that triangles and tets have the correct vertex count. Error out early if there are any that don't, fixing a crash that occurred previously. |
Wed. November 20, 2024 | |
20.5.424 | Saving Recipes to UNC path on windows appears to be bust
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Wed. November 20, 2024 | |
20.5.424 | Fixed a bug in the RBD Cone Twist Constraint Properties SOP which prevented the interactive rotation limits handles from showing. |
Wed. November 20, 2024 | |
20.0.895 | Added support for landscape creation in Unreal 5.5. |
Wed. November 20, 2024 | |
20.0.895 | Performance improvements for landscape creation. |
Wed. November 20, 2024 | |
20.5.423 | Fixed a bug in the Alembic SOP that can result to a crash if the Alembic archive on disk is updated externally. |
Tue. November 19, 2024 | |
20.5.423 | The Jump to Node button in the Scene Graph Details pane now works properly when panes are "linked", not just when they are set to follow the last selected node. |
Tue. November 19, 2024 | |
20.5.423 | The Attribute Copy TOP can now be configured so that it requires cooked input work items before applying the match rules, which allows the work items to be matched using attribute produced when the inputs cook. |
Tue. November 19, 2024 | |
20.5.422 | Removed benign warning when setting actor labels in world partition levels. |
Tue. November 19, 2024 | |
20.5.423 | Added a parameter to control root job verbosity when using Submit as Job with the Deadline, HQueue and Tractor schedulers. |
Tue. November 19, 2024 | |
20.5.423 | Fixed an issue where the correct OCIO colorspace might not be applied when loading an EXR file into Copernicus. |
Tue. November 19, 2024 | |
20.5.422 | Fixed bake outlinder folder not being set correctly if specified on a primitive attribute. |
Tue. November 19, 2024 | |
20.0.895 |
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Tue. November 19, 2024 | |
20.0.895 | The "non-bypassed" node flag is now properly considered as recursive by HAPI_ComposeChildList. Bumped HAPI version to 6.2.4. |
Tue. November 19, 2024 | |
20.5.422 | Fixed unreal_output_name not being read correctly for primitive and detail attributes. |
Tue. November 19, 2024 | |
20.5.422 | Fixed crash in the Flipbook ROP when the output resolution is changed. |
Mon. November 18, 2024 |