Houdini Main Changelogs

18.6.31

Added "Copy Inputs to Outputs" option to Attribute Delete.

Fri. October 2, 2020
18.6.31

Added "Copy Inputs to Outputs" option to Attribute Delete.

Fri. October 2, 2020
18.6.31

Added "Copy Inputs to Outputs" option to Attribute Delete.

Fri. October 2, 2020
18.5.354

Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified.

Fri. October 2, 2020
18.5.354
  • Fixed an issue with the ROP Fetch service logger that could sometimescause random work item failures.
  • Fixed a bug where not all printed output would appear in the sendcommandlog on python 3.
Fri. October 2, 2020
18.5.354

Fix crash in ROP FBX Character Output SOP when using an input FBX file.

Fri. October 2, 2020
18.6.31

Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified.

Fri. October 2, 2020
18.6.31

Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified.

Fri. October 2, 2020
18.6.31

Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified.

Fri. October 2, 2020
18.6.31

Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified.

Fri. October 2, 2020
18.6.31

Fix crash in ROP FBX Character Output SOP when using an input FBX file.

Fri. October 2, 2020
18.6.31

Fix crash in ROP FBX Character Output SOP when using an input FBX file.

Fri. October 2, 2020
18.6.31

Fix crash in ROP FBX Character Output SOP when using an input FBX file.

Fri. October 2, 2020
18.6.31

Fix crash in ROP FBX Character Output SOP when using an input FBX file.

Fri. October 2, 2020
18.6.31

Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level.

For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done).

Fri. October 2, 2020
18.6.31

Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level.

For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done).

Fri. October 2, 2020
18.6.31

Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level.

For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done).

Fri. October 2, 2020
18.6.31

Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level.

For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done).

Fri. October 2, 2020
18.6.31

MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node.

Fri. October 2, 2020
18.6.31

MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node.

Fri. October 2, 2020
18.6.31

MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node.

Fri. October 2, 2020
18.6.31

MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node.

Fri. October 2, 2020
18.6.31

Fixed a bug where not all printed output would appear in the sendcommand log on python 3.

Fri. October 2, 2020
18.6.31

Fixed a bug where not all printed output would appear in the sendcommand log on python 3.

Fri. October 2, 2020
18.6.31

Fixed a bug where not all printed output would appear in the sendcommand log on python 3.

Fri. October 2, 2020