Houdini Main Changelogs
18.6.31 | Added "Copy Inputs to Outputs" option to Attribute Delete. |
Fri. October 2, 2020 | |
18.6.31 | Added "Copy Inputs to Outputs" option to Attribute Delete. |
Fri. October 2, 2020 | |
18.6.31 | Added "Copy Inputs to Outputs" option to Attribute Delete. |
Fri. October 2, 2020 | |
18.5.354 | Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified. |
Fri. October 2, 2020 | |
18.5.354 |
|
Fri. October 2, 2020 | |
18.5.354 | Fix crash in ROP FBX Character Output SOP when using an input FBX file. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug in the Scatter and Align SOP that could result in points being scattered into areas where zero scatter density was specified. |
Fri. October 2, 2020 | |
18.6.31 | Fix crash in ROP FBX Character Output SOP when using an input FBX file. |
Fri. October 2, 2020 | |
18.6.31 | Fix crash in ROP FBX Character Output SOP when using an input FBX file. |
Fri. October 2, 2020 | |
18.6.31 | Fix crash in ROP FBX Character Output SOP when using an input FBX file. |
Fri. October 2, 2020 | |
18.6.31 | Fix crash in ROP FBX Character Output SOP when using an input FBX file. |
Fri. October 2, 2020 | |
18.6.31 | Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level. For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done). |
Fri. October 2, 2020 | |
18.6.31 | Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level. For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done). |
Fri. October 2, 2020 | |
18.6.31 | Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level. For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done). |
Fri. October 2, 2020 | |
18.6.31 | Scene Import LOP will now auto-bind SOP-level assignments when there is only one unique material in the "shop_materialpath" attribute. This is effectively equivalent to the auto-binding which is currently done for material assignment done at the Object level. For cases when there are two or more materials specified in the SOP attribute, the behaviour remains the same as previously (i.e., the materials will be translated, but no binding to prims will be done). |
Fri. October 2, 2020 | |
18.6.31 | MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node. |
Fri. October 2, 2020 | |
18.6.31 | MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node. |
Fri. October 2, 2020 | |
18.6.31 | MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node. |
Fri. October 2, 2020 | |
18.6.31 | MotionClip Sequence now has controls for sequencing and applying locomotion which was computed using the Extract Locomotion node. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug where not all printed output would appear in the sendcommand log on python 3. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug where not all printed output would appear in the sendcommand log on python 3. |
Fri. October 2, 2020 | |
18.6.31 | Fixed a bug where not all printed output would appear in the sendcommand log on python 3. |
Fri. October 2, 2020 |