Houdini Main Changelogs
18.5.353 | Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP. |
Thu. October 1, 2020 | |
18.6.30 | Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP. |
Thu. October 1, 2020 | |
18.6.30 | Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP. |
Thu. October 1, 2020 | |
18.6.30 | Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP. |
Thu. October 1, 2020 | |
18.6.30 | Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP. |
Thu. October 1, 2020 | |
18.5.353 | Fixed partial re-translation of USD Primvar Reader shader primitive. |
Thu. October 1, 2020 | |
18.5.353 | Prefer SCENEGRAPH_ icons for the light mixer tool menu. |
Thu. October 1, 2020 | |
18.5.353 | Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene. |
Thu. October 1, 2020 | |
18.5.353 | Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear. |
Thu. October 1, 2020 | |
18.6.30 | Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear. |
Thu. October 1, 2020 | |
18.6.30 | Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution. |
Thu. October 1, 2020 | |
18.6.30 | Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution. |
Thu. October 1, 2020 | |
18.6.30 | Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution. |
Thu. October 1, 2020 | |
18.6.30 | Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution. |
Thu. October 1, 2020 | |
18.5.353 | The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer. |
Thu. October 1, 2020 | |
18.6.30 | The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer. |
Thu. October 1, 2020 | |
18.6.30 | The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer. |
Thu. October 1, 2020 | |
18.6.30 | The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer. |
Thu. October 1, 2020 |