Houdini Main Changelogs

18.5.353

Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP.

Thu. October 1, 2020
18.6.30

Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP.

Thu. October 1, 2020
18.6.30

Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP.

Thu. October 1, 2020
18.6.30

Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP.

Thu. October 1, 2020
18.6.30

Fixed an issue with @pdg_input not correctly evaluating to a different value per-frame when used with a batch, when used in a COP network that gets referenced by a SOP.

Thu. October 1, 2020
18.5.353

Fixed partial re-translation of USD Primvar Reader shader primitive.

Thu. October 1, 2020
18.5.353

Prefer SCENEGRAPH_ icons for the light mixer tool menu.

Thu. October 1, 2020
18.5.353

Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene.

Thu. October 1, 2020
18.6.30

Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene.

Thu. October 1, 2020
18.6.30

Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene.

Thu. October 1, 2020
18.6.30

Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene.

Thu. October 1, 2020
18.6.30

Fixed a viewer crash when freeing textures from the cache and shadowmaps were part of the scene.

Thu. October 1, 2020
18.5.353

Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear.

Thu. October 1, 2020
18.6.30

Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear.

Thu. October 1, 2020
18.6.30

Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear.

Thu. October 1, 2020
18.6.30

Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear.

Thu. October 1, 2020
18.6.30

Fixed a viewer material update bug when materials were assigned to geometry packed within a packed primitive. The materials would sometimes lose their geometry assignments and not appear.

Thu. October 1, 2020
18.6.30

Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution.

Thu. October 1, 2020
18.6.30

Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution.

Thu. October 1, 2020
18.6.30

Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution.

Thu. October 1, 2020
18.6.30

Added a new method to RBD Interior Detail for computing the interior point depth using the minimum distance to the exterior primitives (similar to the Ray SOP) rather than sampling an SDF. This method does not require configuring a suitable volume resolution.

Thu. October 1, 2020
18.5.353

The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer.

Thu. October 1, 2020
18.6.30

The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer.

Thu. October 1, 2020
18.6.30

The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer.

Thu. October 1, 2020
18.6.30

The USD Preview Shader's UV Transform VOPs are now supported in the GL LOPs viewer.

Thu. October 1, 2020