Houdini Main Changelogs
18.6.30 | Fixed a bug which could cause Houdini to hang forever after running a script that would modify a LOP Network and then change the current network (such as by diving into a subnet LOP). |
Thu. October 1, 2020 | |
18.6.30 | Fixed a bug which could cause Houdini to hang forever after running a script that would modify a LOP Network and then change the current network (such as by diving into a subnet LOP). |
Thu. October 1, 2020 | |
18.6.30 | Fixed a bug which could cause Houdini to hang forever after running a script that would modify a LOP Network and then change the current network (such as by diving into a subnet LOP). |
Thu. October 1, 2020 | |
18.5.352 | Fixed an issue with the Work Item Expand TOP node not preserving relative order between work items, when Preserve Source Index is enabled. |
Wed. September 30, 2020 | |
18.5.352 | Added an option to partition sorting that causes work items that are marked as required dependencies to be sorted to the beginning of the partition. If multiple work items are required, they are sorted using the regular sorting options. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an issue with the Work Item Expand TOP node not preserving relative order between work items, when Preserve Source Index is enabled. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an issue with the Work Item Expand TOP node not preserving relative order between work items, when Preserve Source Index is enabled. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an issue with the Work Item Expand TOP node not preserving relative order between work items, when Preserve Source Index is enabled. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an issue with the Work Item Expand TOP node not preserving relative order between work items, when Preserve Source Index is enabled. |
Wed. September 30, 2020 | |
18.5.352 | The Quick Setup and Initialize action menus in SOPs have had their faux-separators removed. |
Wed. September 30, 2020 | |
18.5.352 | Fixed the Render -> Download NVIDIA OptiX Denoiser functionality in the Houdini Python 3 build. |
Wed. September 30, 2020 | |
18.6.29 | Fixed the Render -> Download NVIDIA OptiX Denoiser functionality in the Houdini Python 3 build. |
Wed. September 30, 2020 | |
18.6.29 | Fixed the Render -> Download NVIDIA OptiX Denoiser functionality in the Houdini Python 3 build. |
Wed. September 30, 2020 | |
18.6.29 | Fixed the Render -> Download NVIDIA OptiX Denoiser functionality in the Houdini Python 3 build. |
Wed. September 30, 2020 | |
18.6.29 | Fixed the Render -> Download NVIDIA OptiX Denoiser functionality in the Houdini Python 3 build. |
Wed. September 30, 2020 | |
18.6.29 | Fixed issues in the Bullet solver where there could be slight differences in the resulting collision shape when a collision shape was recomputed on a later frame. This could occur when resuming a cached simulation, and also affected the guide geometry (convex hulls could appear to have changing topology from frame to frame). These changes may produce minor differences in simulation results. |
Wed. September 30, 2020 | |
18.6.29 | Fixed issues in the Bullet solver where there could be slight differences in the resulting collision shape when a collision shape was recomputed on a later frame. This could occur when resuming a cached simulation, and also affected the guide geometry (convex hulls could appear to have changing topology from frame to frame). These changes may produce minor differences in simulation results. |
Wed. September 30, 2020 | |
18.6.29 | Fixed issues in the Bullet solver where there could be slight differences in the resulting collision shape when a collision shape was recomputed on a later frame. This could occur when resuming a cached simulation, and also affected the guide geometry (convex hulls could appear to have changing topology from frame to frame). These changes may produce minor differences in simulation results. |
Wed. September 30, 2020 | |
18.6.29 | Fixed issues in the Bullet solver where there could be slight differences in the resulting collision shape when a collision shape was recomputed on a later frame. This could occur when resuming a cached simulation, and also affected the guide geometry (convex hulls could appear to have changing topology from frame to frame). These changes may produce minor differences in simulation results. |
Wed. September 30, 2020 | |
18.5.352 | The installer no longer copies the plugin files to Unreal as Houdini now ships with both v1 and v2. To install the plugin manually. copy the HoudiniEngine folder in the engine/unreal/4.2X or 4.2X-v2 folder to your Engine/Plugins/Runtime folder in Unreal. |
Wed. September 30, 2020 | |
18.5.352 | Fixed an error in the Python 3 build when opening the node info window for geometry containing volume or VDB primitives. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an error in the Python 3 build when opening the node info window for geometry containing volume or VDB primitives. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an error in the Python 3 build when opening the node info window for geometry containing volume or VDB primitives. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an error in the Python 3 build when opening the node info window for geometry containing volume or VDB primitives. |
Wed. September 30, 2020 | |
18.6.29 | Fixed an error in the Python 3 build when opening the node info window for geometry containing volume or VDB primitives. |
Wed. September 30, 2020 |