Houdini Main Changelogs

18.6.21

Fixed a temporary regression in the selection highlight display in Houdini GL.

Tue. September 22, 2020
18.6.21

Fixed a temporary regression in the selection highlight display in Houdini GL.

Tue. September 22, 2020
18.5.344

Reduced startup cost for nested instancing when the mesh has subd or displacement.

Tue. September 22, 2020
18.6.21

Reduced startup cost for nested instancing when the mesh has subd or displacement.

Tue. September 22, 2020
18.6.21

Reduced startup cost for nested instancing when the mesh has subd or displacement.

Tue. September 22, 2020
18.6.21

Reduced startup cost for nested instancing when the mesh has subd or displacement.

Tue. September 22, 2020
18.6.21

Reduced startup cost for nested instancing when the mesh has subd or displacement.

Tue. September 22, 2020
18.5.343

geometry lights now respect visbility flag properties

Tue. September 22, 2020
18.5.344

The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names.

Tue. September 22, 2020
18.6.21

The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names.

Tue. September 22, 2020
18.6.21

The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names.

Tue. September 22, 2020
18.6.21

The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names.

Tue. September 22, 2020
18.6.21

The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names.

Tue. September 22, 2020
18.5.344

The Cloud and Ripple shelf tools now properly use the 2.0 versions of the nodes.

Tue. September 22, 2020
18.5.344

Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links.

Tue. September 22, 2020
18.6.21

Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links.

Tue. September 22, 2020
18.6.21

Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links.

Tue. September 22, 2020
18.6.21

Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links.

Tue. September 22, 2020
18.6.21

Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links.

Tue. September 22, 2020
18.5.344

Fixed a crash that could occur when using viewport fog or DOF with transparency.

Tue. September 22, 2020
18.6.21

Fixed a crash that could occur when using viewport fog or DOF with transparency.

Tue. September 22, 2020
18.6.21

Fixed a crash that could occur when using viewport fog or DOF with transparency.

Tue. September 22, 2020
18.6.21

Fixed a crash that could occur when using viewport fog or DOF with transparency.

Tue. September 22, 2020
18.6.21

Fixed a crash that could occur when using viewport fog or DOF with transparency.

Tue. September 22, 2020
18.6.21

Fixed a viewport display bug when using HQ Lighting and medium/high quality transparency where transparent objects would sometimes incorrectly appear in front of opaque objects when they were actually behind them.

Tue. September 22, 2020