Houdini Main Changelogs
18.6.21 | Fixed a temporary regression in the selection highlight display in Houdini GL. |
Tue. September 22, 2020 | |
18.6.21 | Fixed a temporary regression in the selection highlight display in Houdini GL. |
Tue. September 22, 2020 | |
18.5.344 | Reduced startup cost for nested instancing when the mesh has subd or displacement. |
Tue. September 22, 2020 | |
18.6.21 | Reduced startup cost for nested instancing when the mesh has subd or displacement. |
Tue. September 22, 2020 | |
18.6.21 | Reduced startup cost for nested instancing when the mesh has subd or displacement. |
Tue. September 22, 2020 | |
18.6.21 | Reduced startup cost for nested instancing when the mesh has subd or displacement. |
Tue. September 22, 2020 | |
18.6.21 | Reduced startup cost for nested instancing when the mesh has subd or displacement. |
Tue. September 22, 2020 | |
18.5.343 | geometry lights now respect visbility flag properties |
Tue. September 22, 2020 | |
18.5.344 | The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names. |
Tue. September 22, 2020 | |
18.6.21 | The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names. |
Tue. September 22, 2020 | |
18.6.21 | The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names. |
Tue. September 22, 2020 | |
18.6.21 | The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names. |
Tue. September 22, 2020 | |
18.6.21 | The Attribute Randomize SOP's Attribute Name parameter now provides a drop-down menu with the existing attribute names. |
Tue. September 22, 2020 | |
18.5.344 | The Cloud and Ripple shelf tools now properly use the 2.0 versions of the nodes. |
Tue. September 22, 2020 | |
18.5.344 | Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links. |
Tue. September 22, 2020 | |
18.6.21 | Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links. |
Tue. September 22, 2020 | |
18.6.21 | Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links. |
Tue. September 22, 2020 | |
18.6.21 | Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links. |
Tue. September 22, 2020 | |
18.6.21 | Fixed KineFx Map Points state that was adding 2 points when doing mapping by selecting links in the viewport state. This was confusing the viewport state leading to mappings that could't be removed with the viewport Ctrl-Click. A single point mapping is now created when mapping using edges/links. |
Tue. September 22, 2020 | |
18.5.344 | Fixed a crash that could occur when using viewport fog or DOF with transparency. |
Tue. September 22, 2020 | |
18.6.21 | Fixed a crash that could occur when using viewport fog or DOF with transparency. |
Tue. September 22, 2020 | |
18.6.21 | Fixed a crash that could occur when using viewport fog or DOF with transparency. |
Tue. September 22, 2020 | |
18.6.21 | Fixed a crash that could occur when using viewport fog or DOF with transparency. |
Tue. September 22, 2020 | |
18.6.21 | Fixed a crash that could occur when using viewport fog or DOF with transparency. |
Tue. September 22, 2020 | |
18.6.21 | Fixed a viewport display bug when using HQ Lighting and medium/high quality transparency where transparent objects would sometimes incorrectly appear in front of opaque objects when they were actually behind them. |
Tue. September 22, 2020 |