Houdini Main Changelogs

18.6.22

Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance.

Wed. September 23, 2020
18.6.22

Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance.

Wed. September 23, 2020
18.5.345

Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture.

Wed. September 23, 2020
18.6.22

Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture.

Wed. September 23, 2020
18.6.22

Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture.

Wed. September 23, 2020
18.6.22

Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture.

Wed. September 23, 2020
18.6.22

Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture.

Wed. September 23, 2020
18.5.345

Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure.

This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server.

Wed. September 23, 2020
18.6.22

Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure.

This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server.

Wed. September 23, 2020
18.6.22

Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure.

This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server.

Wed. September 23, 2020
18.6.22

Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure.

This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server.

Wed. September 23, 2020
18.6.22

Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure.

This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server.

Wed. September 23, 2020
18.5.345

Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff.

Wed. September 23, 2020
18.6.22

Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff.

Wed. September 23, 2020
18.6.22

Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff.

Wed. September 23, 2020
18.6.22

Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff.

Wed. September 23, 2020
18.6.22

Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff.

Wed. September 23, 2020
18.5.345

Bumped up Houdini's OpenEXR library to version 2.4.2 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.5.345

Bumped up Houdini's OpenSubdiv library to version 3.4.3 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.6.22

Bumped up Houdini's OpenEXR library to version 2.4.2 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.6.22

Bumped up Houdini's OpenEXR library to version 2.4.2 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.6.22

Bumped up Houdini's OpenEXR library to version 2.4.2 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.6.22

Bumped up Houdini's OpenEXR library to version 2.4.2 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.6.22

Bumped up Houdini's OpenSubdiv library to version 3.4.3 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020
18.6.22

Bumped up Houdini's OpenSubdiv library to version 3.4.3 to match the VFX Reference Platform CY2020 specification.

Wed. September 23, 2020