Houdini Main Changelogs
18.5.345 | The conversion of embedded DS files will now handle directory, buttonstrip, and iconstrip types. |
Wed. September 23, 2020 | |
18.6.22 | Added an 'Unset Variables' job parm to Local Scheduler. This list of environment variables will be removed from the job envionment. |
Wed. September 23, 2020 | |
18.6.22 | Added an 'Unset Variables' job parm to Local Scheduler. This list of environment variables will be removed from the job envionment. |
Wed. September 23, 2020 | |
18.6.22 | Added an 'Unset Variables' job parm to Local Scheduler. This list of environment variables will be removed from the job envionment. |
Wed. September 23, 2020 | |
18.6.22 | Added an 'Unset Variables' job parm to Local Scheduler. This list of environment variables will be removed from the job envionment. |
Wed. September 23, 2020 | |
18.5.345 | Fixed an issue with the work item attribute panel and task graph table not working correctly when opened from a non-TOP node with the TOP Network property enabled. |
Wed. September 23, 2020 | |
18.5.345 | Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance. |
Wed. September 23, 2020 | |
18.6.22 | Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance. |
Wed. September 23, 2020 | |
18.6.22 | Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance. |
Wed. September 23, 2020 | |
18.6.22 | Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance. |
Wed. September 23, 2020 | |
18.6.22 | Fixed transparency rendering in the OpenGL ROP when rendering LOP scenes, and a regression in performance. |
Wed. September 23, 2020 | |
18.5.345 | Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture. |
Wed. September 23, 2020 | |
18.6.22 | Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture. |
Wed. September 23, 2020 | |
18.6.22 | Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture. |
Wed. September 23, 2020 | |
18.6.22 | Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture. |
Wed. September 23, 2020 | |
18.6.22 | Added an option to RBD Interior Detail to output a depth point attribute, similar to the option on the old version of Voronoi Fracture. |
Wed. September 23, 2020 | |
18.5.345 | Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure. This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server. |
Wed. September 23, 2020 | |
18.6.22 | Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure. This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server. |
Wed. September 23, 2020 | |
18.6.22 | Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure. This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server. |
Wed. September 23, 2020 | |
18.6.22 | Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure. This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server. |
Wed. September 23, 2020 | |
18.6.22 | Tractor scheduler now supports an experimental method for determining task states. When PDG_TRACTOR_USEKEEPALIVE=1, the jobs will send keepalive messages back to PDG at a certain rate. When enough keepalive messages are missed, the task will be killed if necessary. In addition, RPC messages will be sent to PDG when the task ends with success or failure. This mode eliminates the need to regularly poll Tractor API for state changes, which reduces the load on the server. |
Wed. September 23, 2020 | |
18.5.345 | Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff. |
Wed. September 23, 2020 | |
18.6.22 | Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff. |
Wed. September 23, 2020 | |
18.6.22 | Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff. |
Wed. September 23, 2020 | |
18.6.22 | Fixed layered GL volumetric fog for environment and ambient lights, which were not obeying the height and falloff. |
Wed. September 23, 2020 |