Houdini Main Changelogs

18.6.24

Added "inherit transform" and "inherit material" toggles to the Graft Branches LOP. This allows for grafted prims to better maintain their appearance by directly authoring transformation and material data which was previously being authored on a (non-grafted) parent prim.

Fri. September 25, 2020
18.6.24

Added "inherit transform" and "inherit material" toggles to the Graft Branches LOP. This allows for grafted prims to better maintain their appearance by directly authoring transformation and material data which was previously being authored on a (non-grafted) parent prim.

Fri. September 25, 2020
18.6.24

The Scatter and Align SOP now has re-select buttons for the group fields.

Fri. September 25, 2020
18.6.24

The Scatter and Align SOP now has re-select buttons for the group fields.

Fri. September 25, 2020
18.6.24

The Scatter and Align SOP now has re-select buttons for the group fields.

Fri. September 25, 2020
18.6.24

The Scatter and Align SOP now has re-select buttons for the group fields.

Fri. September 25, 2020
18.5.347

NanoVDB support updated to version 25.

Fri. September 25, 2020
18.5.347

A pass has been done to clean up the quicksetup and initialize menus of the Pyro Bake Volume SOP.

Fri. September 25, 2020
18.5.347

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.5.347

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.5.346

RBD Exploded View no longer errors when only a single input is provided.

Fri. September 25, 2020
18.5.346

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes.

Thu. September 24, 2020