Houdini Main Changelogs

18.6.106

The pdg.WorkItem.dirty(..) API method will now flag the node as needing to regenerate work items, if the dirty operation is removing files added during the work item generation step.

Wed. December 16, 2020
18.5.429

Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality.

Wed. December 16, 2020
18.6.106

Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality.

Wed. December 16, 2020
18.6.106

Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality.

Wed. December 16, 2020
18.6.106

Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality.

Wed. December 16, 2020
18.6.106

Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality.

Wed. December 16, 2020
18.6.106

Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases.

Wed. December 16, 2020
18.6.106

Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases.

Wed. December 16, 2020
18.6.106

Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases.

Wed. December 16, 2020
18.6.106

Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases.

Wed. December 16, 2020
18.5.429

Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases.

Wed. December 16, 2020
18.5.428

Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files.

Tue. December 15, 2020
18.6.105

Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files.

Tue. December 15, 2020
18.6.105

Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files.

Tue. December 15, 2020
18.6.105

Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files.

Tue. December 15, 2020
18.6.105

Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files.

Tue. December 15, 2020
18.6.105

The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive.

Tue. December 15, 2020
18.6.105

The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive.

Tue. December 15, 2020
18.6.105

The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive.

Tue. December 15, 2020
18.6.105

The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive.

Tue. December 15, 2020
18.5.428

Fixed crash when doing a flood fill selection in toggle mode with no existing selection.

Tue. December 15, 2020
18.6.105

Fixed crash when doing a flood fill selection in toggle mode with no existing selection.

Tue. December 15, 2020
18.6.105

Fixed crash when doing a flood fill selection in toggle mode with no existing selection.

Tue. December 15, 2020
18.6.105

Fixed crash when doing a flood fill selection in toggle mode with no existing selection.

Tue. December 15, 2020
18.6.105

Fixed crash when doing a flood fill selection in toggle mode with no existing selection.

Tue. December 15, 2020