Houdini Main Changelogs
18.6.106 | The pdg.WorkItem.dirty(..) API method will now flag the node as needing to regenerate work items, if the dirty operation is removing files added during the work item generation step. |
Wed. December 16, 2020 | |
18.5.429 | Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality. |
Wed. December 16, 2020 | |
18.6.106 | Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality. |
Wed. December 16, 2020 | |
18.6.106 | Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality. |
Wed. December 16, 2020 | |
18.6.106 | Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality. |
Wed. December 16, 2020 | |
18.6.106 | Fixed potential low-quality dicing on large polygon face that's partially visible on screen due to bad offscreen quality. |
Wed. December 16, 2020 | |
18.6.106 | Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases. |
Wed. December 16, 2020 | |
18.6.106 | Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases. |
Wed. December 16, 2020 | |
18.6.106 | Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases. |
Wed. December 16, 2020 | |
18.6.106 | Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases. |
Wed. December 16, 2020 | |
18.5.429 | Fixed a bug where the peak usage of a license could be slightly higher then it should be in some cases. |
Wed. December 16, 2020 | |
18.5.428 | Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files. |
Tue. December 15, 2020 | |
18.6.105 | Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files. |
Tue. December 15, 2020 | |
18.6.105 | Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files. |
Tue. December 15, 2020 | |
18.6.105 | Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files. |
Tue. December 15, 2020 | |
18.6.105 | Textures that fail to load in the viewer are now marked as bad and further attempts to load them are avoided until the texture cache is updated (via Render > Update Textures or similar operation). This restores realtime tumbling for scenes with a number of unreadable texture files. |
Tue. December 15, 2020 | |
18.6.105 | The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive. |
Tue. December 15, 2020 | |
18.6.105 | The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive. |
Tue. December 15, 2020 | |
18.6.105 | The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive. |
Tue. December 15, 2020 | |
18.6.105 | The auto-generated USD preview shader will check the toggle parameter with the tag 'ogl_use_diffuse_map_alpha', before the texture alpha is connected to the opacity input of the USD Preview Surface primitive. |
Tue. December 15, 2020 | |
18.5.428 | Fixed crash when doing a flood fill selection in toggle mode with no existing selection. |
Tue. December 15, 2020 | |
18.6.105 | Fixed crash when doing a flood fill selection in toggle mode with no existing selection. |
Tue. December 15, 2020 | |
18.6.105 | Fixed crash when doing a flood fill selection in toggle mode with no existing selection. |
Tue. December 15, 2020 | |
18.6.105 | Fixed crash when doing a flood fill selection in toggle mode with no existing selection. |
Tue. December 15, 2020 | |
18.6.105 | Fixed crash when doing a flood fill selection in toggle mode with no existing selection. |
Tue. December 15, 2020 |