Houdini Main Changelogs

18.5.342

USD Preview Surface shader is updated to better match 2.3 specifications: When metallic parameter is 1, F0 and F90 reflectivity will both be equal to diffuseColor. opacityThreshold parameter acts as a binary cutoff for determining at what opacity values the surface will be rendered.

Sun. September 20, 2020
18.6.19

USD Preview Surface shader is updated to better match 2.3 specifications: When metallic parameter is 1, F0 and F90 reflectivity will both be equal to diffuseColor. opacityThreshold parameter acts as a binary cutoff for determining at what opacity values the surface will be rendered.

Sun. September 20, 2020
18.6.19

USD Preview Surface shader is updated to better match 2.3 specifications: When metallic parameter is 1, F0 and F90 reflectivity will both be equal to diffuseColor. opacityThreshold parameter acts as a binary cutoff for determining at what opacity values the surface will be rendered.

Sun. September 20, 2020
18.6.19

USD Preview Surface shader is updated to better match 2.3 specifications: When metallic parameter is 1, F0 and F90 reflectivity will both be equal to diffuseColor. opacityThreshold parameter acts as a binary cutoff for determining at what opacity values the surface will be rendered.

Sun. September 20, 2020
18.6.19

USD Preview Surface shader is updated to better match 2.3 specifications: When metallic parameter is 1, F0 and F90 reflectivity will both be equal to diffuseColor. opacityThreshold parameter acts as a binary cutoff for determining at what opacity values the surface will be rendered.

Sun. September 20, 2020
18.6.19

Camera LOP parameters now properly hooked up to camera frustum handle.

Sun. September 20, 2020
18.6.19

Camera LOP parameters now properly hooked up to camera frustum handle.

Sun. September 20, 2020
18.6.19

Camera LOP parameters now properly hooked up to camera frustum handle.

Sun. September 20, 2020
18.6.19

Camera LOP parameters now properly hooked up to camera frustum handle.

Sun. September 20, 2020
18.5.342

Fixed viewport HQ shading of metallic materials under environment lights.

Sun. September 20, 2020
18.6.19

Fixed viewport HQ shading of metallic materials under environment lights.

Sun. September 20, 2020
18.6.19

Fixed viewport HQ shading of metallic materials under environment lights.

Sun. September 20, 2020
18.6.19

Fixed viewport HQ shading of metallic materials under environment lights.

Sun. September 20, 2020
18.6.19

Fixed viewport HQ shading of metallic materials under environment lights.

Sun. September 20, 2020
18.5.341

Fix LOP Preview Windows to actually show the scene generated by the chosen LOP node, rather than following the display flag.

Sat. September 19, 2020
18.6.18

Fix LOP Preview Windows to actually show the scene generated by the chosen LOP node, rather than following the display flag.

Sat. September 19, 2020
18.6.18

Fix LOP Preview Windows to actually show the scene generated by the chosen LOP node, rather than following the display flag.

Sat. September 19, 2020
18.6.18

Fix LOP Preview Windows to actually show the scene generated by the chosen LOP node, rather than following the display flag.

Sat. September 19, 2020
18.6.18

Fix LOP Preview Windows to actually show the scene generated by the chosen LOP node, rather than following the display flag.

Sat. September 19, 2020
18.5.341

Further sampling improvement on dome lights with high-contrast HDRIs.

Sat. September 19, 2020
18.5.340

Subdivision of mixed curves and polygons using a primitive group should no longer crash.

Fri. September 18, 2020
18.5.340

Added Scale Mode, Tip Orient, Root Orient to the KineFx Curve Solver VOP.

Fri. September 18, 2020
18.6.17

Added Scale Mode, Tip Orient, Root Orient to the KineFx Curve Solver VOP.

Fri. September 18, 2020
18.6.17

Added Scale Mode, Tip Orient, Root Orient to the KineFx Curve Solver VOP.

Fri. September 18, 2020
18.6.17

Added Scale Mode, Tip Orient, Root Orient to the KineFx Curve Solver VOP.

Fri. September 18, 2020