Houdini Main Changelogs

18.6.27

Fixed an issue with TOP Geometry networks not recooking when the displayed node inside the network is changed.

Mon. September 28, 2020
18.6.27

Fixed an issue with TOP Geometry networks not recooking when the displayed node inside the network is changed.

Mon. September 28, 2020
18.5.350

HOUDINI_CONDENSE_BLOCKLIST is new env variable to provide a list of environment variables to not condense to. This condensation often happens internally for saving OPlibrary references, etc, but may cause issues with some studio policies.

Mon. September 28, 2020
18.5.350

The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs.

Mon. September 28, 2020
18.6.27

The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs.

Mon. September 28, 2020
18.6.27

The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs.

Mon. September 28, 2020
18.6.27

The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs.

Mon. September 28, 2020
18.6.27

The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs.

Mon. September 28, 2020
18.5.350

Clarified comment inside of vellum solver overlap creation wrangles.

Mon. September 28, 2020
18.5.350

Fixed an issue with pdg.WorkItemHolder.addWorkItemFromJSON not correctly adding output files to the new work item when used in a static processor node. This issue also affected the JSON Input TOP node.

Mon. September 28, 2020
18.5.350

Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all.

Mon. September 28, 2020
18.6.27

Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all.

Mon. September 28, 2020
18.6.27

Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all.

Mon. September 28, 2020
18.6.27

Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all.

Mon. September 28, 2020
18.6.27

Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all.

Mon. September 28, 2020
18.5.350

The fireball and bonfire have been slightly tweaked.

Mon. September 28, 2020
18.5.350

Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs.

Mon. September 28, 2020
18.6.27

Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size.

Mon. September 28, 2020
18.6.27

Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size.

Mon. September 28, 2020
18.6.27

Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size.

Mon. September 28, 2020
18.6.27

Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size.

Mon. September 28, 2020
18.6.27

Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs.

Mon. September 28, 2020
18.6.27

Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs.

Mon. September 28, 2020
18.6.27

Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs.

Mon. September 28, 2020
18.6.27

Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs.

Mon. September 28, 2020