Houdini Main Changelogs
18.6.27 | Fixed an issue with TOP Geometry networks not recooking when the displayed node inside the network is changed. |
Mon. September 28, 2020 | |
18.6.27 | Fixed an issue with TOP Geometry networks not recooking when the displayed node inside the network is changed. |
Mon. September 28, 2020 | |
18.5.350 | HOUDINI_CONDENSE_BLOCKLIST is new env variable to provide a list of environment variables to not condense to. This condensation often happens internally for saving OPlibrary references, etc, but may cause issues with some studio policies. |
Mon. September 28, 2020 | |
18.5.350 | The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs. |
Mon. September 28, 2020 | |
18.6.27 | The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs. |
Mon. September 28, 2020 | |
18.6.27 | The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs. |
Mon. September 28, 2020 | |
18.6.27 | The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs. |
Mon. September 28, 2020 | |
18.6.27 | The Light Sampling display option now affects the environment light occlusion sampling for speed/quality tradeoffs. |
Mon. September 28, 2020 | |
18.5.350 | Clarified comment inside of vellum solver overlap creation wrangles. |
Mon. September 28, 2020 | |
18.5.350 | Fixed an issue with pdg.WorkItemHolder.addWorkItemFromJSON not correctly adding output files to the new work item when used in a static processor node. This issue also affected the JSON Input TOP node. |
Mon. September 28, 2020 | |
18.5.350 | Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all. |
Mon. September 28, 2020 | |
18.6.27 | Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all. |
Mon. September 28, 2020 | |
18.6.27 | Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all. |
Mon. September 28, 2020 | |
18.6.27 | Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all. |
Mon. September 28, 2020 | |
18.6.27 | Materials with transparency set to 1.0 will now render specular reflections in the viewer with HQ Lighting and Medium/High Transparency. They previously didn't display at all. |
Mon. September 28, 2020 | |
18.5.350 | The fireball and bonfire have been slightly tweaked. |
Mon. September 28, 2020 | |
18.5.350 | Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs. |
Mon. September 28, 2020 | |
18.6.27 | Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size. |
Mon. September 28, 2020 | |
18.6.27 | Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size. |
Mon. September 28, 2020 | |
18.6.27 | Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size. |
Mon. September 28, 2020 | |
18.6.27 | Fixed a bug where the uniform scaling knob on the axial style scale handle did not work properly when the handle had a large apparent world space size. |
Mon. September 28, 2020 | |
18.6.27 | Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs. |
Mon. September 28, 2020 | |
18.6.27 | Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs. |
Mon. September 28, 2020 | |
18.6.27 | Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs. |
Mon. September 28, 2020 | |
18.6.27 | Add HOM functions to `hou.HDADefinition` for maxNumOutputs. This is to be analogous to the functions for maxNumInputs. |
Mon. September 28, 2020 |