Houdini Main Changelogs

18.6.17

Metallic materials in the viewport now properly reflect the base color texture.

Fri. September 18, 2020
18.5.340

Removed the RenderMan render delegate from the USD library that ships with Houdini. Moving forward, Pixar will be providing the RenderMan render delegate binaries as part of the RenderMan for Houdini bridge product.

Fri. September 18, 2020
18.6.17

Removed the RenderMan render delegate from the USD library that ships with Houdini. Moving forward, Pixar will be providing the RenderMan render delegate binaries as part of the RenderMan for Houdini bridge product.

Fri. September 18, 2020
18.6.17

Removed the RenderMan render delegate from the USD library that ships with Houdini. Moving forward, Pixar will be providing the RenderMan render delegate binaries as part of the RenderMan for Houdini bridge product.

Fri. September 18, 2020
18.6.17

Removed the RenderMan render delegate from the USD library that ships with Houdini. Moving forward, Pixar will be providing the RenderMan render delegate binaries as part of the RenderMan for Houdini bridge product.

Fri. September 18, 2020
18.6.17

Removed the RenderMan render delegate from the USD library that ships with Houdini. Moving forward, Pixar will be providing the RenderMan render delegate binaries as part of the RenderMan for Houdini bridge product.

Fri. September 18, 2020
18.5.340

Added an environment variable "HOUDINI_HDADYNAMICPAYLOAD_CACHESIZE" to set the size of the cache that stores geometry after it is loaded from an HDA for a USD payload.

Fri. September 18, 2020
18.6.17

Added an environment variable "HOUDINI_HDADYNAMICPAYLOAD_CACHESIZE" to set the size of the cache that stores geometry after it is loaded from an HDA for a USD payload.

Fri. September 18, 2020
18.6.17

Added an environment variable "HOUDINI_HDADYNAMICPAYLOAD_CACHESIZE" to set the size of the cache that stores geometry after it is loaded from an HDA for a USD payload.

Fri. September 18, 2020
18.6.17

Added an environment variable "HOUDINI_HDADYNAMICPAYLOAD_CACHESIZE" to set the size of the cache that stores geometry after it is loaded from an HDA for a USD payload.

Fri. September 18, 2020
18.6.17

Added an environment variable "HOUDINI_HDADYNAMICPAYLOAD_CACHESIZE" to set the size of the cache that stores geometry after it is loaded from an HDA for a USD payload.

Fri. September 18, 2020
18.5.340

When an edit properties or VEX wrangle LOP sets an attribute's value, we now clear any values currently authored on the active layer first, or else the new value won't always have have the expected effect, either because the new value won't be used at all, or won't merge in the expected way when writing out a frame sequence with a USD ROP.

Fri. September 18, 2020
18.5.340

The USD Render ROP parameter for snapshots was renamed from "checkpoint" to "snapshot".

Fri. September 18, 2020
18.6.17

When an edit properties or VEX wrangle LOP sets an attribute's value, we now clear any values currently authored on the active layer first, or else the new value won't always have have the expected effect, either because the new value won't be used at all, or won't merge in the expected way when writing out a frame sequence with a USD ROP.

Fri. September 18, 2020
18.6.17

When an edit properties or VEX wrangle LOP sets an attribute's value, we now clear any values currently authored on the active layer first, or else the new value won't always have have the expected effect, either because the new value won't be used at all, or won't merge in the expected way when writing out a frame sequence with a USD ROP.

Fri. September 18, 2020
18.6.17

When an edit properties or VEX wrangle LOP sets an attribute's value, we now clear any values currently authored on the active layer first, or else the new value won't always have have the expected effect, either because the new value won't be used at all, or won't merge in the expected way when writing out a frame sequence with a USD ROP.

Fri. September 18, 2020
18.6.17

When an edit properties or VEX wrangle LOP sets an attribute's value, we now clear any values currently authored on the active layer first, or else the new value won't always have have the expected effect, either because the new value won't be used at all, or won't merge in the expected way when writing out a frame sequence with a USD ROP.

Fri. September 18, 2020
18.5.340

Fixed bug in the network editor key handling where we accidentally started including the modifiers on key up events passed to the python handlers.

Fri. September 18, 2020
18.6.17

Fixed bug in the network editor key handling where we accidentally started including the modifiers on key up events passed to the python handlers.

Fri. September 18, 2020
18.6.17

Fixed bug in the network editor key handling where we accidentally started including the modifiers on key up events passed to the python handlers.

Fri. September 18, 2020
18.6.17

Fixed bug in the network editor key handling where we accidentally started including the modifiers on key up events passed to the python handlers.

Fri. September 18, 2020
18.6.17

Fixed bug in the network editor key handling where we accidentally started including the modifiers on key up events passed to the python handlers.

Fri. September 18, 2020
18.5.340

The distant_angle parameter was removed from the Karma specific tab of the Light LOP since it's driven by the USD angle parameter.

Fri. September 18, 2020
18.5.340

xyzdist will now work with degenerate polygons and polylines.

Fri. September 18, 2020
18.5.340

The Attribute Expression SOP now provides a drop-down menu with the existing attribute names when the attribute type is set to Custom.

Fri. September 18, 2020