Houdini Main Changelogs
18.6.24 | The Scatter and Align SOP now has re-select buttons for the group fields. |
Fri. September 25, 2020 | |
18.5.347 | NanoVDB support updated to version 25. |
Fri. September 25, 2020 | |
18.5.347 | A pass has been done to clean up the quicksetup and initialize menus of the Pyro Bake Volume SOP. |
Fri. September 25, 2020 | |
18.5.347 | Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310. |
Fri. September 25, 2020 | |
18.5.347 | Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions. |
Fri. September 25, 2020 | |
18.6.24 | Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions. |
Fri. September 25, 2020 | |
18.5.346 | RBD Exploded View no longer errors when only a single input is provided. |
Fri. September 25, 2020 | |
18.5.346 | Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs. |
Thu. September 24, 2020 | |
18.6.23 | Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs. |
Thu. September 24, 2020 | |
18.6.23 | Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs. |
Thu. September 24, 2020 | |
18.6.23 | Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs. |
Thu. September 24, 2020 | |
18.6.23 | Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs. |
Thu. September 24, 2020 | |
18.6.23 | Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes. |
Thu. September 24, 2020 | |
18.6.23 | Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes. |
Thu. September 24, 2020 | |
18.6.23 | Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes. |
Thu. September 24, 2020 | |
18.6.23 | Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes. |
Thu. September 24, 2020 | |
18.5.346 | If the LOPs viewport is configured to use a particular render settings USD primitive, then that primitive is destroyed, the viewport now correctly returns to using the viewport display settings in place of the values fromthe render settings primitive. |
Thu. September 24, 2020 | |
18.6.23 | If the LOPs viewport is configured to use a particular render settings USD primitive, then that primitive is destroyed, the viewport now correctly returns to using the viewport display settings in place of the values fromthe render settings primitive. |
Thu. September 24, 2020 |