Houdini Main Changelogs

18.6.24

The Scatter and Align SOP now has re-select buttons for the group fields.

Fri. September 25, 2020
18.5.347

NanoVDB support updated to version 25.

Fri. September 25, 2020
18.5.347

A pass has been done to clean up the quicksetup and initialize menus of the Pyro Bake Volume SOP.

Fri. September 25, 2020
18.5.347

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.6.24

Fixed a crash in nested instancing when the prototype mesh is invisible. This bug was introduced in 18.5.310.

Fri. September 25, 2020
18.5.347

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.6.24

Fixed a bug in the hou.text.expandString() HOM function where evaluating a bad embedded expression caused subsequent hou.text.expandString() calls to always fail when evaluating embedded expressions.

Fri. September 25, 2020
18.5.346

RBD Exploded View no longer errors when only a single input is provided.

Fri. September 25, 2020
18.5.346

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Fixed a macOS-only bug where nested menus were not visible in the Autorigs and Character Picker pane tabs.

Thu. September 24, 2020
18.6.23

Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes.

Thu. September 24, 2020
18.6.23

Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes.

Thu. September 24, 2020
18.6.23

Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes.

Thu. September 24, 2020
18.6.23

Updated the "Cull Empty Nodes" parameter on the GLTF ROP to also cull empty geometry nodes when enabled. Object-level Null nodes will now be exported as null GLTF nodes.

Thu. September 24, 2020
18.5.346

If the LOPs viewport is configured to use a particular render settings USD primitive, then that primitive is destroyed, the viewport now correctly returns to using the viewport display settings in place of the values fromthe render settings primitive.

Thu. September 24, 2020
18.6.23

If the LOPs viewport is configured to use a particular render settings USD primitive, then that primitive is destroyed, the viewport now correctly returns to using the viewport display settings in place of the values fromthe render settings primitive.

Thu. September 24, 2020