Houdini Main Changelogs
9.0.488 | Fixed a problem where Houdini would clear the PATH environment variable on Windows if the PATH was more than 2000 characters long. |
Thu. January 25, 2007 | |
9.0.488 | Fixed a problem where Houdini would clear the PATH environment variable on Windows if the PATH was more than 2000 characters long. |
Thu. January 25, 2007 | |
9.0.488 | Fixed a problem where Houdini would clear the PATH environment variable on Windows if the PATH was more than 2000 characters long. |
Thu. January 25, 2007 | |
9.0.488 | Fixed a problem where Houdini would clear the PATH environment variable on Windows if the PATH was more than 2000 characters long. |
Thu. January 25, 2007 | |
9.0.487 | Export the closed boundaries options to the fluid object and sand object. |
Wed. January 24, 2007 | |
9.0.487 | Export the closed boundaries options to the fluid object and sand object. |
Wed. January 24, 2007 | |
9.0.487 | Export the closed boundaries options to the fluid object and sand object. |
Wed. January 24, 2007 | |
9.0.487 | Export the closed boundaries options to the fluid object and sand object. |
Wed. January 24, 2007 | |
9.0.487 | Export the closed boundaries options to the fluid object and sand object. |
Wed. January 24, 2007 | |
9.0.486 | VOP Networks now properly report errors when a Parameter VOP has a parameter name which conflicts with an existing parameter on the operator type that will be created by the VOP Network. For example, surface shader VOP Networks will now raise an error if a Parameter VOP has the parm name ogl_diff (which already exists as a parameter on Surface SHOPs). |
Tue. January 23, 2007 | |
9.0.486 | VOP Networks now properly report errors when a Parameter VOP has a parameter name which conflicts with an existing parameter on the operator type that will be created by the VOP Network. For example, surface shader VOP Networks will now raise an error if a Parameter VOP has the parm name ogl_diff (which already exists as a parameter on Surface SHOPs). |
Tue. January 23, 2007 | |
9.0.486 | VOP Networks now properly report errors when a Parameter VOP has a parameter name which conflicts with an existing parameter on the operator type that will be created by the VOP Network. For example, surface shader VOP Networks will now raise an error if a Parameter VOP has the parm name ogl_diff (which already exists as a parameter on Surface SHOPs). |
Tue. January 23, 2007 | |
9.0.486 | VOP Networks now properly report errors when a Parameter VOP has a parameter name which conflicts with an existing parameter on the operator type that will be created by the VOP Network. For example, surface shader VOP Networks will now raise an error if a Parameter VOP has the parm name ogl_diff (which already exists as a parameter on Surface SHOPs). |
Tue. January 23, 2007 | |
9.0.486 | VOP Networks now properly report errors when a Parameter VOP has a parameter name which conflicts with an existing parameter on the operator type that will be created by the VOP Network. For example, surface shader VOP Networks will now raise an error if a Parameter VOP has the parm name ogl_diff (which already exists as a parameter on Surface SHOPs). |
Tue. January 23, 2007 | |
9.0.485 | Expose the point/volume velocity options for fluid collisions in smoke and sand solvers. Export the minimum substep size for all the fluid solvers so if one knows there are extradorinary forces before any velocities occur one can force substepping. |
Mon. January 22, 2007 | |
9.0.485 | Expose the point/volume velocity options for fluid collisions in smoke and sand solvers. Export the minimum substep size for all the fluid solvers so if one knows there are extradorinary forces before any velocities occur one can force substepping. |
Mon. January 22, 2007 | |
9.0.485 | Expose the point/volume velocity options for fluid collisions in smoke and sand solvers. Export the minimum substep size for all the fluid solvers so if one knows there are extradorinary forces before any velocities occur one can force substepping. |
Mon. January 22, 2007 | |
9.0.485 | Expose the point/volume velocity options for fluid collisions in smoke and sand solvers. Export the minimum substep size for all the fluid solvers so if one knows there are extradorinary forces before any velocities occur one can force substepping. |
Mon. January 22, 2007 | |
9.0.485 | Expose the point/volume velocity options for fluid collisions in smoke and sand solvers. Export the minimum substep size for all the fluid solvers so if one knows there are extradorinary forces before any velocities occur one can force substepping. |
Mon. January 22, 2007 | |
9.0.482 | Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively. The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection. Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction. Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom. The Main Preferences option Perspective Homing Method is now obsolete and has been removed. |
Fri. January 19, 2007 | |
9.0.482 | Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively. The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection. Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction. Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom. The Main Preferences option Perspective Homing Method is now obsolete and has been removed. |
Fri. January 19, 2007 | |
9.0.482 | Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively. The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection. Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction. Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom. The Main Preferences option Perspective Homing Method is now obsolete and has been removed. |
Fri. January 19, 2007 | |
9.0.482 | Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively. The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection. Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction. Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom. The Main Preferences option Perspective Homing Method is now obsolete and has been removed. |
Fri. January 19, 2007 | |
9.0.482 | Home All (a) and Frame All (A) no longer consider the c-plane. When there is no selection, Home Selected (H or g) and Frame Selected (F) will perform a Home All and Frame All respectively. When the c-plane is not turned on, Home Floor (h) and Frame Floor (f) will perform a Home All and Frame All respectively. The Home Axis Menu {X-Axis, Y-Axis, Z-Axis, Top, Bottom, ...} is now tied to the home viewing direction. Pressing {h, H, a} will set the view according to the Home Axis Menu selection. Added option Oblique to the Home Axis Menu which corresponds to the viewing direction for {h, H, a} that was previously the only available viewing direction. Added option Custom to the Home Axis Menu and also a Customize Home option in the viewport LMB drop down menu under Home. Custom viewing directions for homing {h, H, a} can now be set by changing the current viewing direction to the desired orientation and then selecting Customize Home and setting the Home Axis Menu to Custom. The Main Preferences option Perspective Homing Method is now obsolete and has been removed. |
Fri. January 19, 2007 | |
9.0.481 | Fixed bug introduced in 9.0.473 where it became very hard to drag channel values in the graph editor. |
Thu. January 18, 2007 |