Houdini Main Changelogs
9.0.275 | Small fixes/improvements to the POP local variable help. |
Mon. June 26, 2006 | |
9.0.275 | Small fixes/improvements to the POP local variable help. |
Mon. June 26, 2006 | |
9.0.275 | Small fixes/improvements to the POP local variable help. |
Mon. June 26, 2006 | |
9.0.275 | Small fixes/improvements to the POP local variable help. |
Mon. June 26, 2006 | |
9.0.275 | Added POP_ContextData::getExpressionData() to obtain the context data with respect to which expression functions are to be evaluated. This hook is necessary to allow the HDK to create expression functions for POPs. |
Mon. June 26, 2006 | |
9.0.275 | Added POP_ContextData::getExpressionData() to obtain the context data with respect to which expression functions are to be evaluated. This hook is necessary to allow the HDK to create expression functions for POPs. |
Mon. June 26, 2006 | |
9.0.275 | Added POP_ContextData::getExpressionData() to obtain the context data with respect to which expression functions are to be evaluated. This hook is necessary to allow the HDK to create expression functions for POPs. |
Mon. June 26, 2006 | |
9.0.275 | Added POP_ContextData::getExpressionData() to obtain the context data with respect to which expression functions are to be evaluated. This hook is necessary to allow the HDK to create expression functions for POPs. |
Mon. June 26, 2006 | |
9.0.275 | Added POP_ContextData::getExpressionData() to obtain the context data with respect to which expression functions are to be evaluated. This hook is necessary to allow the HDK to create expression functions for POPs. |
Mon. June 26, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | UT_Vector2 and UT_Vector3 no longer output a newline in the save method when ascii mode is specified. By extension, neither does the << operator. These classes are now consistent with UT_Vector4. |
Fri. June 23, 2006 | |
9.0.272 | The Muscle object's Anchor object (used to allow skin sliding) can now be animated. |
Fri. June 23, 2006 | |
9.0.272 | The Muscle object's Anchor object (used to allow skin sliding) can now be animated. |
Fri. June 23, 2006 | |
9.0.272 | The Muscle object's Anchor object (used to allow skin sliding) can now be animated. |
Fri. June 23, 2006 | |
9.0.272 | The Muscle object's Anchor object (used to allow skin sliding) can now be animated. |
Fri. June 23, 2006 | |
9.0.272 | The Muscle object's Anchor object (used to allow skin sliding) can now be animated. |
Fri. June 23, 2006 | |
9.0.271 | The UT_Matrix, UT_Vector, UT_SparseMatrix, and UT_Permutation functions initZero() have been changed to just zero(). This avoids any confusion about these functions initializing memory (as they do not) |
Thu. June 22, 2006 |