Houdini Main Changelogs
8.0.259 | Enabling threaded UI in Linux. This means that, when Houdini is computing something, a dialog will no longer pop up asking you if you want to interrupt Houdini. Instead, you can press escape in the main Houdini window, and the main window will display the progress and show an hourglass. This change is especially important for dops, because each frame of the simulation often popped up an interrupt dialog and many window managers steal the input focus when a window pops up, annoying you if you're trying work on something else while generating a simulation. Unfortunately, wacom tablet support is not compatible with threaded UI. So, to use a wacom tablet on Linux you now have to set the HOUDINI_ENABLE_TABLET environment variable to 1. Enabling wacom tablet support will disable threaded UI. For now, HOUDINI_ENABLE_TABLET's default value will be 1 so we can do more testing on different machines. |
Wed. June 1, 2005 | |
8.0.259 | Enabling threaded UI in Linux. This means that, when Houdini is computing something, a dialog will no longer pop up asking you if you want to interrupt Houdini. Instead, you can press escape in the main Houdini window, and the main window will display the progress and show an hourglass. This change is especially important for dops, because each frame of the simulation often popped up an interrupt dialog and many window managers steal the input focus when a window pops up, annoying you if you're trying work on something else while generating a simulation. Unfortunately, wacom tablet support is not compatible with threaded UI. So, to use a wacom tablet on Linux you now have to set the HOUDINI_ENABLE_TABLET environment variable to 1. Enabling wacom tablet support will disable threaded UI. For now, HOUDINI_ENABLE_TABLET's default value will be 1 so we can do more testing on different machines. |
Wed. June 1, 2005 | |
8.0.259 | Enabling threaded UI in Linux. This means that, when Houdini is computing something, a dialog will no longer pop up asking you if you want to interrupt Houdini. Instead, you can press escape in the main Houdini window, and the main window will display the progress and show an hourglass. This change is especially important for dops, because each frame of the simulation often popped up an interrupt dialog and many window managers steal the input focus when a window pops up, annoying you if you're trying work on something else while generating a simulation. Unfortunately, wacom tablet support is not compatible with threaded UI. So, to use a wacom tablet on Linux you now have to set the HOUDINI_ENABLE_TABLET environment variable to 1. Enabling wacom tablet support will disable threaded UI. For now, HOUDINI_ENABLE_TABLET's default value will be 1 so we can do more testing on different machines. |
Wed. June 1, 2005 | |
8.0.259 | Enabling threaded UI in Linux. This means that, when Houdini is computing something, a dialog will no longer pop up asking you if you want to interrupt Houdini. Instead, you can press escape in the main Houdini window, and the main window will display the progress and show an hourglass. This change is especially important for dops, because each frame of the simulation often popped up an interrupt dialog and many window managers steal the input focus when a window pops up, annoying you if you're trying work on something else while generating a simulation. Unfortunately, wacom tablet support is not compatible with threaded UI. So, to use a wacom tablet on Linux you now have to set the HOUDINI_ENABLE_TABLET environment variable to 1. Enabling wacom tablet support will disable threaded UI. For now, HOUDINI_ENABLE_TABLET's default value will be 1 so we can do more testing on different machines. |
Wed. June 1, 2005 | |
8.0.258 | Update geometry inside bones to use a single new BoneLink SOP. This saves considerable memory for production character rigs. It's also slightly faster now to create long bone chains in the Bones tool. In order to have only 2 SOPs (BoneLink + CaptureRegion) inside a Bone object, and to support turning on/off of their rendering, we now have a Renderable parameter in Bone objects which says whether the bone will be rendered (to mantra/prman/etc). |
Tue. May 31, 2005 | |
8.0.258 | Update geometry inside bones to use a single new BoneLink SOP. This saves considerable memory for production character rigs. It's also slightly faster now to create long bone chains in the Bones tool. In order to have only 2 SOPs (BoneLink + CaptureRegion) inside a Bone object, and to support turning on/off of their rendering, we now have a Renderable parameter in Bone objects which says whether the bone will be rendered (to mantra/prman/etc). |
Tue. May 31, 2005 | |
8.0.258 | Update geometry inside bones to use a single new BoneLink SOP. This saves considerable memory for production character rigs. It's also slightly faster now to create long bone chains in the Bones tool. In order to have only 2 SOPs (BoneLink + CaptureRegion) inside a Bone object, and to support turning on/off of their rendering, we now have a Renderable parameter in Bone objects which says whether the bone will be rendered (to mantra/prman/etc). |
Tue. May 31, 2005 | |
8.0.258 | Update geometry inside bones to use a single new BoneLink SOP. This saves considerable memory for production character rigs. It's also slightly faster now to create long bone chains in the Bones tool. In order to have only 2 SOPs (BoneLink + CaptureRegion) inside a Bone object, and to support turning on/off of their rendering, we now have a Renderable parameter in Bone objects which says whether the bone will be rendered (to mantra/prman/etc). |
Tue. May 31, 2005 | |
8.0.258 | Update geometry inside bones to use a single new BoneLink SOP. This saves considerable memory for production character rigs. It's also slightly faster now to create long bone chains in the Bones tool. In order to have only 2 SOPs (BoneLink + CaptureRegion) inside a Bone object, and to support turning on/off of their rendering, we now have a Renderable parameter in Bone objects which says whether the bone will be rendered (to mantra/prman/etc). |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | VEX can now handle integer parameters with values larger than 1 million (1e6) properly. |
Tue. May 31, 2005 |