Houdini Main Changelogs

7.2.174

The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from.

Thu. March 10, 2005
7.2.174

The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from.

Thu. March 10, 2005
7.2.174

The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from.

Thu. March 10, 2005
7.2.174

The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from.

Thu. March 10, 2005
7.2.174

Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport.

Thu. March 10, 2005
7.2.174

Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport.

Thu. March 10, 2005
7.2.174

Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport.

Thu. March 10, 2005
7.2.174

Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport.

Thu. March 10, 2005
7.2.174

Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport.

Thu. March 10, 2005
7.2.174

The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files.

Thu. March 10, 2005
7.2.174

The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files.

Thu. March 10, 2005
7.2.174

The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files.

Thu. March 10, 2005
7.2.174

The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files.

Thu. March 10, 2005
7.2.174

The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files.

Thu. March 10, 2005
7.2.174

A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer.

Thu. March 10, 2005
7.2.174

A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer.

Thu. March 10, 2005
7.2.174

A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer.

Thu. March 10, 2005
7.2.174

A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer.

Thu. March 10, 2005
7.2.174

A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer.

Thu. March 10, 2005
7.2.174

The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once.

Thu. March 10, 2005
7.2.174

The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once.

Thu. March 10, 2005
7.2.174

The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once.

Thu. March 10, 2005
7.2.174

The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once.

Thu. March 10, 2005
7.2.174

The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once.

Thu. March 10, 2005
7.2.173

Color pickers, sliders & swatches can now have gamma and LUTs applied to them (through Settings->Colors...->Color Correction). All 'Save Image...' dialogs, in MPlay and COPs, now have support for both gamma and LUTs to be applied to the output images.

Wed. March 9, 2005