Houdini Main Changelogs
7.2.174 | The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge SOP now has options to create per-point or per-primitive path attributes. This will create an index attribute called "objname" which has the absolute path to the node which the point or primitive was merged from. |
Thu. March 10, 2005 | |
7.2.174 | Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport. |
Thu. March 10, 2005 | |
7.2.174 | Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport. |
Thu. March 10, 2005 | |
7.2.174 | Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport. |
Thu. March 10, 2005 | |
7.2.174 | Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport. |
Thu. March 10, 2005 | |
7.2.174 | Implemented a toggle in the viewport at Object and Sop levels. This toggle button switches between headlight and object lights illumination of the scene in the viewport. |
Thu. March 10, 2005 | |
7.2.174 | The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files. |
Thu. March 10, 2005 | |
7.2.174 | The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files. |
Thu. March 10, 2005 | |
7.2.174 | The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files. |
Thu. March 10, 2005 | |
7.2.174 | The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files. |
Thu. March 10, 2005 | |
7.2.174 | The HDK API for i3d files now include a gradient method that can be used to directly compute gradients on i3d files. |
Thu. March 10, 2005 | |
7.2.174 | A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer. |
Thu. March 10, 2005 | |
7.2.174 | A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer. |
Thu. March 10, 2005 | |
7.2.174 | A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer. |
Thu. March 10, 2005 | |
7.2.174 | A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer. |
Thu. March 10, 2005 | |
7.2.174 | A copied and pasted OTL that contains a light inside will now illuminate the objects in the viewer. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once. |
Thu. March 10, 2005 | |
7.2.174 | The Object Merge sop is now interruptable. This is rather important now that you can merge thousands of objects at once. |
Thu. March 10, 2005 | |
7.2.173 | Color pickers, sliders & swatches can now have gamma and LUTs applied to them (through Settings->Colors...->Color Correction). All 'Save Image...' dialogs, in MPlay and COPs, now have support for both gamma and LUTs to be applied to the output images. |
Wed. March 9, 2005 |