Houdini Main Changelogs
6.0.237 | Fixed bug where the proxy resolution was accounted for twice in the transform/composite/layer cops when the pivot had an expression such as 0.5*$W, 0.5*$H. |
Wed. March 12, 2003 | |
6.0.237 | Fixed bug where the proxy resolution was accounted for twice in the transform/composite/layer cops when the pivot had an expression such as 0.5*$W, 0.5*$H. |
Wed. March 12, 2003 | |
6.0.237 | Fixed bug where the proxy resolution was accounted for twice in the transform/composite/layer cops when the pivot had an expression such as 0.5*$W, 0.5*$H. |
Wed. March 12, 2003 | |
6.0.237 | Fixed bug where the proxy resolution was accounted for twice in the transform/composite/layer cops when the pivot had an expression such as 0.5*$W, 0.5*$H. |
Wed. March 12, 2003 | |
6.0.237 | The Composite ROP now uses Natural as its default resolution rather than 1/8th. |
Wed. March 12, 2003 | |
6.0.237 | The Composite ROP now uses Natural as its default resolution rather than 1/8th. |
Wed. March 12, 2003 | |
6.0.237 | The Composite ROP now uses Natural as its default resolution rather than 1/8th. |
Wed. March 12, 2003 | |
6.0.237 | The Composite ROP now uses Natural as its default resolution rather than 1/8th. |
Wed. March 12, 2003 | |
6.0.237 | The Composite ROP now uses Natural as its default resolution rather than 1/8th. |
Wed. March 12, 2003 | |
6.0.237 | In marking the progression of COP2 to COP, the CompositeV2 ROP is now the Composite ROP. |
Wed. March 12, 2003 | |
6.0.237 | In marking the progression of COP2 to COP, the CompositeV2 ROP is now the Composite ROP. |
Wed. March 12, 2003 | |
6.0.237 | In marking the progression of COP2 to COP, the CompositeV2 ROP is now the Composite ROP. |
Wed. March 12, 2003 | |
6.0.237 | In marking the progression of COP2 to COP, the CompositeV2 ROP is now the Composite ROP. |
Wed. March 12, 2003 | |
6.0.237 | In marking the progression of COP2 to COP, the CompositeV2 ROP is now the Composite ROP. |
Wed. March 12, 2003 | |
6.0.236 | There is a subtle change in the way object lists are built for renderers (i.e. .ifd files, .rib files, etc.) Previously, the status of the display channel/display flag was tested after the object was queued for the render. This meant un-necessary work was being done. Now, the display flag/display channel is tested at the outset resulting in less work for objects which aren't displayed. In most cases, this will not affect existing renders. The only case where this may have an effect is if the render script was being modified by hand to attempt to garner some information about an object which wasn't being rendered, but had it's geometry sent down to the renderer. |
Tue. March 11, 2003 | |
6.0.236 | There is a subtle change in the way object lists are built for renderers (i.e. .ifd files, .rib files, etc.) Previously, the status of the display channel/display flag was tested after the object was queued for the render. This meant un-necessary work was being done. Now, the display flag/display channel is tested at the outset resulting in less work for objects which aren't displayed. In most cases, this will not affect existing renders. The only case where this may have an effect is if the render script was being modified by hand to attempt to garner some information about an object which wasn't being rendered, but had it's geometry sent down to the renderer. |
Tue. March 11, 2003 | |
6.0.236 | There is a subtle change in the way object lists are built for renderers (i.e. .ifd files, .rib files, etc.) Previously, the status of the display channel/display flag was tested after the object was queued for the render. This meant un-necessary work was being done. Now, the display flag/display channel is tested at the outset resulting in less work for objects which aren't displayed. In most cases, this will not affect existing renders. The only case where this may have an effect is if the render script was being modified by hand to attempt to garner some information about an object which wasn't being rendered, but had it's geometry sent down to the renderer. |
Tue. March 11, 2003 | |
6.0.236 | There is a subtle change in the way object lists are built for renderers (i.e. .ifd files, .rib files, etc.) Previously, the status of the display channel/display flag was tested after the object was queued for the render. This meant un-necessary work was being done. Now, the display flag/display channel is tested at the outset resulting in less work for objects which aren't displayed. In most cases, this will not affect existing renders. The only case where this may have an effect is if the render script was being modified by hand to attempt to garner some information about an object which wasn't being rendered, but had it's geometry sent down to the renderer. |
Tue. March 11, 2003 | |
6.0.236 | There is a subtle change in the way object lists are built for renderers (i.e. .ifd files, .rib files, etc.) Previously, the status of the display channel/display flag was tested after the object was queued for the render. This meant un-necessary work was being done. Now, the display flag/display channel is tested at the outset resulting in less work for objects which aren't displayed. In most cases, this will not affect existing renders. The only case where this may have an effect is if the render script was being modified by hand to attempt to garner some information about an object which wasn't being rendered, but had it's geometry sent down to the renderer. |
Tue. March 11, 2003 | |
6.0.236 | Fixed a crash on Windows with the in-cop2-network composite driver existing. |
Tue. March 11, 2003 | |
6.0.236 | Fixed a crash on Windows with the in-cop2-network composite driver existing. |
Tue. March 11, 2003 | |
6.0.236 | Fixed a crash on Windows with the in-cop2-network composite driver existing. |
Tue. March 11, 2003 | |
6.0.236 | Fixed a crash on Windows with the in-cop2-network composite driver existing. |
Tue. March 11, 2003 | |
6.0.236 | Fixed a crash on Windows with the in-cop2-network composite driver existing. |
Tue. March 11, 2003 | |
6.0.236 | The shopnet operator will no longer show up in the tab menu under Halo. |
Tue. March 11, 2003 |