Houdini Main Changelogs
6.0.110 | Fixed bug in the cylindrical projection in the UVTexture SOP. The W component was being set incorrectly. |
Tue. November 5, 2002 | |
6.0.110 | The cylindrical projection in the UVTexture SOP now returns different values for the W component. These are now the correct value: the distance from the axis to the point. |
Tue. November 5, 2002 | |
6.0.110 | Fixed bug in the cylindrical projection in the UVTexture SOP. The W component was being set incorrectly. |
Tue. November 5, 2002 | |
6.0.110 | The cylindrical projection in the UVTexture SOP now returns different values for the W component. These are now the correct value: the distance from the axis to the point. |
Tue. November 5, 2002 | |
6.0.110 | Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle. |
Tue. November 5, 2002 | |
6.0.110 | Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle. |
Tue. November 5, 2002 | |
6.0.110 | Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle. |
Tue. November 5, 2002 | |
6.0.110 | Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle. |
Tue. November 5, 2002 | |
6.0.110 | Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle. |
Tue. November 5, 2002 | |
6.0.110 |
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Tue. November 5, 2002 | |
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Tue. November 5, 2002 | |
6.0.110 |
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Tue. November 5, 2002 | |
6.0.110 |
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Tue. November 5, 2002 | |
6.0.110 |
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Tue. November 5, 2002 | |
6.0.110 | The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value. |
Tue. November 5, 2002 | |
6.0.110 | The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value. |
Tue. November 5, 2002 | |
6.0.110 | The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value. |
Tue. November 5, 2002 | |
6.0.110 | The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value. |
Tue. November 5, 2002 | |
6.0.110 | The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value. |
Tue. November 5, 2002 | |
6.0.109 | Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2. |
Mon. November 4, 2002 | |
6.0.109 | Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2. |
Mon. November 4, 2002 | |
6.0.109 | Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2. |
Mon. November 4, 2002 | |
6.0.109 | Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2. |
Mon. November 4, 2002 | |
6.0.109 | Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2. |
Mon. November 4, 2002 | |
6.0.106 | The Objects handle for Bone objects now only keyframe the parameters appropriate to its current mode when using the "Set Keyframes for all handles" option in the Viewer Controls menu. |
Fri. November 1, 2002 |