Houdini Main Changelogs

6.0.110

Fixed bug in the cylindrical projection in the UVTexture SOP. The W component was being set incorrectly.

Tue. November 5, 2002
6.0.110

The cylindrical projection in the UVTexture SOP now returns different values for the W component. These are now the correct value: the distance from the axis to the point.

Tue. November 5, 2002
6.0.110

Fixed bug in the cylindrical projection in the UVTexture SOP. The W component was being set incorrectly.

Tue. November 5, 2002
6.0.110

The cylindrical projection in the UVTexture SOP now returns different values for the W component. These are now the correct value: the distance from the axis to the point.

Tue. November 5, 2002
6.0.110

Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle.

Tue. November 5, 2002
6.0.110

Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle.

Tue. November 5, 2002
6.0.110

Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle.

Tue. November 5, 2002
6.0.110

Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle.

Tue. November 5, 2002
6.0.110

Bone objects by default now get created with locked scale parameters so that they cannot be inadvertantly modified using a transform scale handle.

Tue. November 5, 2002
6.0.110
  • Optimized deleting primitives (without keeping the points) in Delete SOP.
  • Optimized deleting primitives in Blast SOP.
Tue. November 5, 2002
6.0.110
  • Optimized deleting primitives (without keeping the points) in Delete SOP.
  • Optimized deleting primitives in Blast SOP.
Tue. November 5, 2002
6.0.110
  • Optimized deleting primitives (without keeping the points) in Delete SOP.
  • Optimized deleting primitives in Blast SOP.
Tue. November 5, 2002
6.0.110
  • Optimized deleting primitives (without keeping the points) in Delete SOP.
  • Optimized deleting primitives in Blast SOP.
Tue. November 5, 2002
6.0.110
  • Optimized deleting primitives (without keeping the points) in Delete SOP.
  • Optimized deleting primitives in Blast SOP.
Tue. November 5, 2002
6.0.110

The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value.

Tue. November 5, 2002
6.0.110

The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value.

Tue. November 5, 2002
6.0.110

The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value.

Tue. November 5, 2002
6.0.110

The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value.

Tue. November 5, 2002
6.0.110

The UT_Matrix3/4 and UT_DMatrix3/4 constructors were changed slightly. As well, the assignment operator for matrix = scalar was changed so that the scalar is assigned only to the diagonal of the matrix. Thus, to create an identity matrix, the following code works: UT_Matrix4 i(1), x; x = 1; This was deemed to be more useful that assigning all components of the matrix to the same scalar value.

Tue. November 5, 2002
6.0.109

Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2.

Mon. November 4, 2002
6.0.109

Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2.

Mon. November 4, 2002
6.0.109

Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2.

Mon. November 4, 2002
6.0.109

Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2.

Mon. November 4, 2002
6.0.109

Added HOUDINI_DISPLAYLIST_DELAY environment variable. This variable controls the number of redraws which must occur with static geometry before we cache it in a display list. The default value is 2.

Mon. November 4, 2002
6.0.106

The Objects handle for Bone objects now only keyframe the parameters appropriate to its current mode when using the "Set Keyframes for all handles" option in the Viewer Controls menu.

Fri. November 1, 2002