Houdini Main Changelogs
4.9.533 | When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy. |
Wed. November 14, 2001 | |
4.9.533 | When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy. |
Wed. November 14, 2001 | |
4.9.533 | When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy. |
Wed. November 14, 2001 | |
4.9.533 | When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy. |
Wed. November 14, 2001 | |
4.9.533 | The IsoSurface SOP takes a ref input to determine its size. |
Wed. November 14, 2001 | |
4.9.533 | The IsoSurface SOP takes a ref input to determine its size. |
Wed. November 14, 2001 | |
4.9.533 | The IsoSurface SOP takes a ref input to determine its size. |
Wed. November 14, 2001 | |
4.9.533 | The IsoSurface SOP takes a ref input to determine its size. |
Wed. November 14, 2001 | |
4.9.533 | The IsoSurface SOP takes a ref input to determine its size. |
Wed. November 14, 2001 | |
4.9.533 | PolyExtrude local symmetry option is now off by default. |
Wed. November 14, 2001 | |
4.9.533 | PolyExtrude local symmetry option is now off by default. |
Wed. November 14, 2001 | |
4.9.533 | PolyExtrude local symmetry option is now off by default. |
Wed. November 14, 2001 | |
4.9.533 | PolyExtrude local symmetry option is now off by default. |
Wed. November 14, 2001 | |
4.9.533 | PolyExtrude local symmetry option is now off by default. |
Wed. November 14, 2001 | |
4.9.533 | There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections. The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D The default value is Viewport. Feel the power! |
Wed. November 14, 2001 | |
4.9.533 | There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections. The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D The default value is Viewport. Feel the power! |
Wed. November 14, 2001 | |
4.9.533 | There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections. The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D The default value is Viewport. Feel the power! |
Wed. November 14, 2001 | |
4.9.533 | There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections. The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D The default value is Viewport. Feel the power! |
Wed. November 14, 2001 | |
4.9.533 | There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections. The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D The default value is Viewport. Feel the power! |
Wed. November 14, 2001 | |
4.9.532 | The dopesheet and table now display channel colors. |
Tue. November 13, 2001 | |
4.9.532 | The dopesheet and table now display channel colors. |
Tue. November 13, 2001 | |
4.9.532 | The dopesheet and table now display channel colors. |
Tue. November 13, 2001 | |
4.9.532 | The dopesheet and table now display channel colors. |
Tue. November 13, 2001 | |
4.9.532 | The dopesheet and table now display channel colors. |
Tue. November 13, 2001 | |
4.9.532 | You can now create a floating pane at any time. Choose "New Floating Pane..." from the "Dialogs" menu, or press Alt+W. This is useful for quick previews/changes. |
Tue. November 13, 2001 |