Houdini Main Changelogs
4.9.363 | Added two new entries to the right-mouse popup menu for parms in the OP parm dialogs:
Before, a convenient way of locking and unlocking channels was available only through the handle menu. |
Tue. May 15, 2001 | |
4.9.363 | Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly. |
Tue. May 15, 2001 | |
4.9.363 | Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly. |
Tue. May 15, 2001 | |
4.9.363 | Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly. |
Tue. May 15, 2001 | |
4.9.363 | Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly. |
Tue. May 15, 2001 | |
4.9.363 | Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly. |
Tue. May 15, 2001 | |
4.9.362 | Fixed bug that caused the NT version of hserver to hang when licenses ran out. |
Mon. May 14, 2001 | |
4.9.362 | Fixed bug that caused the NT version of hserver to hang when licenses ran out. |
Mon. May 14, 2001 | |
4.9.362 | Fixed bug that caused the NT version of hserver to hang when licenses ran out. |
Mon. May 14, 2001 | |
4.9.362 | Fixed bug that caused the NT version of hserver to hang when licenses ran out. |
Mon. May 14, 2001 | |
4.9.362 | Fixed bug that caused the NT version of hserver to hang when licenses ran out. |
Mon. May 14, 2001 | |
4.9.359 | The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either: vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); } However, the loop construct also allows users to perform their own blending functions on metaball evaluation. Please see the online HTML VEX documentation for further information. |
Fri. May 11, 2001 | |
4.9.359 | The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either: vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); } However, the loop construct also allows users to perform their own blending functions on metaball evaluation. Please see the online HTML VEX documentation for further information. |
Fri. May 11, 2001 | |
4.9.359 | The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either: vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); } However, the loop construct also allows users to perform their own blending functions on metaball evaluation. Please see the online HTML VEX documentation for further information. |
Fri. May 11, 2001 | |
4.9.359 | The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either: vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); } However, the loop construct also allows users to perform their own blending functions on metaball evaluation. Please see the online HTML VEX documentation for further information. |
Fri. May 11, 2001 | |
4.9.359 | The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either: vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); } However, the loop construct also allows users to perform their own blending functions on metaball evaluation. Please see the online HTML VEX documentation for further information. |
Fri. May 11, 2001 | |
4.9.359 | Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise. |
Fri. May 11, 2001 | |
4.9.359 | Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise. |
Fri. May 11, 2001 | |
4.9.359 | Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise. |
Fri. May 11, 2001 | |
4.9.359 | Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise. |
Fri. May 11, 2001 | |
4.9.359 | Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise. |
Fri. May 11, 2001 | |
4.9.358 | Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once. |
Thu. May 10, 2001 | |
4.9.358 | Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once. |
Thu. May 10, 2001 | |
4.9.358 | Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once. |
Thu. May 10, 2001 | |
4.9.358 | Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once. |
Thu. May 10, 2001 |