Houdini Main Changelogs

4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

Thu. April 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

Thu. April 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

Thu. April 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

Thu. April 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

Thu. April 26, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
Tue. April 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
Tue. April 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
Tue. April 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
Tue. April 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
Tue. April 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

Tue. April 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

Tue. April 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

Tue. April 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

Tue. April 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

Tue. April 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

Tue. April 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

Tue. April 24, 2001