CHARACTER WORKFLOW
RIG, ANIMATE, SECONDARY MOTION
Made in Houdini 19 by Esther Trilsch, Mihnea Stoica, Warren Leathem
Elephant courtesy of Massimo Righi
TOPICS COVERED
This series of videos will cover an example of intended character workflow using KineFX. KineFX is a rigging and animation framework and toolset that allows you to create and edit characters all at the geometry-level. You can use special KineFX SOPs and regular stock Houdini SOPs together to edit imported characters and animation or create your own KineFX characters from scratch. We will be using an elephant rig, keyframe a quadruped animation, simulate ragdoll and apply secondary motion to give added detail to the animal "for free".
Download the free rig and elephant scene file to follow along.
*Elephant in video recording courtesy of Massimo Righi and is different from the free elephant rig included in this video series.
RIGGING
Procedural rigging allows you to iterate on your rigs quickly, experiment non-destructively, and explore set-ups without having to fear that you will break anything like you would with a static graph system. For example, with KineFX you can reconfigure a rig while animating, delete entire parts of an animated hierarchy and not lose its capture (skin) or animation, or unparent all your points and retain their positions (world space transforms).
ANIMATE
Keyframe animation will be used to give the elephant a quadruped walk. The initial block-in animation is a first pass, which then can be sent to Technical Animation to run a ragdoll simulation and also secondary motion on select joints. The process can be freely iterated, both animation and secondary motion, until the desired look is achieved.