THE COMPLETE A-Z TERRAIN HANDBOOK: ND EDITION
Made in Houdini 19 by Nikola Damjanov
This tutorial series covers everything that you will likely ever need, to understanding how to create terrains in Houdini. Starting from foundation layer of HF nodes and their functions, to using generated masks to create textures in COPs, to scattering geometry using said-masks, to applying and rendering them in a LOPnet with Karma.
Choose Your Own Biome Adventure!
Yes, of course this is not an actual book. But how you choose to navigate this tutorial series depends entirely on you. You can choose to watch it all in one continuous go.
Or you may choose to skip to the ice, fiery or dusty biome and see how that specific terrain was created.
Follow the colour trail!
Dusty Biome
Fiery Biome
Icy Biome
If you are unfamiliar with the heightfield tools in Houdini, then at least you should watch the dusty biome in order. After which, you can jump to the fiery or icy biomes to see how those were achieved. They will have the colour tags as seen above, so that will guide you to watch it in a non-linear version if you should wish to. Otherwise, I hope that you will find my general workflow as well as tips and tricks useful. If you have any tips and tricks of your own that you would like to share, I would love to see and learn from it as well!
Here we go!
TOOLS LIST
The various tools that will be covered in this video tutorial series.
COPs and LOPs are indeed contexts, so we will be looking at the compositing and layout nodes available in their respective contexts.
Heightfields
Labs
COPS
LOPS