HEX Episode 4
Welcome to Episode 4 of HEX, an ongoing series of interviews with people from the Houdini community - studio artists, indie artists, developers, event organizers - you name it!
In this episode...
Solaris in Production
We chat with Swiss International (Andreas Weidman), Arx Anima (Ben Lutz & Christopher Hiess), and Rebellion VFX (He Sun) to learn more about their implementation of Solaris in their production pipeline. For further info, FMX 2021 production talks from each of these studios are available online:
FMX2021 HIVE
Ignition
Digital Creator Wolfram Neuer provides us with an in-detail walkthrough on how he built an environment for Ignition, a short animation.
Meet SideFX's Jeff Lait
Meet a SideFX development veteran - Jeff Lait, Senior Mathematician.
Project Titan
Get the latest update on this SideFX produced demo and learning poject.
How to Become a VFX Artist (or similar)
Meet Mark Spevick from Escape Studios and learn about their latest offerings to help you build up your Houdini skills and help you land a job in the VFX industry.
Frameshift
Nick Owens from Penryn Games talks to us about their up-and-coming indie game title and the many ways they've put Houdini to use in the production process including - building terrain, rivers, roads, in-game VFX, and more.
Gallery Showcase
We'll close off this episode with a featured selection of art from the gallery on SideFX.com.
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