Ubisoft's Ghost Recon Wildlands
We talk with Ubisoft's Benoit Martinez, Erwin Heyms, Twan de Graaf and Guillaume Jobst about crafting Ghost Recon Wildlands.
"From the very beginning, we started a prototype, where we put Houdini at the core of the project. We realized that the scope of Houdini was not just visual effects, or was not just level art, but it's an amazing toolbox - and we've been able to extend the range, and to help pretty much everyone."
- Benoit Martinez