APEX Pillow
Film/TV

This scene file demonstrates how to set up blendshapes with abstract controls on a basic pillow rig. it also shows how you can attach shapes to the skeleton and use that geo as control shapes in APEX.

The Pillow rig was created by Od Studios in cooperation with SideFX. This file was shown as part of the H20 Rigging HIVE presentation by Esther Trilsch.

(4 responses)

CREATED BY

WILLIAM HARLEY

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs for films, games and cinematics.

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COMMENTS

  • legw 12 months ago  | 

    great

  • Boyan Popyanev 10 months, 2 weeks ago  | 

    Great stuff, can you do a setup with normal controls as in constrained to a specific axis?

  • ChadWang 1 month ago  | 

    Hello, How Can I apply FBX blendshapes from Maya? I imported FBX Char(with skin and bs) file to Houdini and then add Apex component node(blendshape) after bonedeform(almost automatically generated). Still, it didn't work when I dragged the abstract control. Then I set a certain bs detail attribute value at the beginning skel, I can see the same value on the last unpack skel fold node (it seems like the blendshape_channel value doesn't update through Apex graph), although the Abstract control has already connected to parms.

    • ChadWang 1 month ago  | 

      I Found the error!! The apex grapy will automatically change "." to "_" .

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