Fireball
Film/TV
This HIP file showcases how to achieve a basic single burst fireball simulation using the latest Pyro Burst Tools in Houdini 18.5. This file also includes a basic shading and rendering setup, using the new Pyro Bake Volume SOP.
Note: You can decrease voxel size for higher resolution results. Please GO HERE to learn how to set up the ACES workflow used in this example.
COMMENTS
TweekaBoy 3 years ago |
My final render is missing many details on the surface of the fireball. It looks like a blurred fireball. The color is also different, than the preview above.
youwassupguy 2 years, 3 months ago |
There are many factors to this. I also hav same probably, and while I can't get it too look like the preview above, I can get it to look good.
To fix the colors:
You need to install ACES for houdini.
To fix the details:
DECREASE the voxel size in the pyrosolver node. (This will have a significant impact on performance, but will make it look good). I recommend a minimum of 0.02.
Yours Truly.
Jip 3 months ago |
What can be those factors ?
Nearly anytime I download a sample scene, I do not get the same result as what is shown.
I would expect, as this happens in any other 3d software I use, to get the same result as what is shown when downloading a sample scene.
Is there an houdini mystery here ?
What do I not understand ?
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