Fireball
Film/TV

This HIP file showcases how to achieve a basic single burst fireball simulation using the latest Pyro Burst Tools in Houdini 18.5. This file also includes a basic shading and rendering setup, using the new Pyro Bake Volume SOP.

Note: You can decrease voxel size for higher resolution results. Please GO HERE to learn how to set up the ACES workflow used in this example.

(4 responses)

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • TweekaBoy 3 years ago  | 

    My final render is missing many details on the surface of the fireball. It looks like a blurred fireball. The color is also different, than the preview above.

    • youwassupguy 2 years, 3 months ago  | 

      There are many factors to this. I also hav same probably, and while I can't get it too look like the preview above, I can get it to look good.

      To fix the colors:
      You need to install ACES for houdini.

      To fix the details:
      DECREASE the voxel size in the pyrosolver node. (This will have a significant impact on performance, but will make it look good). I recommend a minimum of 0.02.

      Yours Truly.

      • Jip 2 months, 2 weeks ago  | 

        What can be those factors ?

        Nearly anytime I download a sample scene, I do not get the same result as what is shown.
        I would expect, as this happens in any other 3d software I use, to get the same result as what is shown when downloading a sample scene.

        Is there an houdini mystery here ?
        What do I not understand ?

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