Biome Demo

Learn how to scatter plants based on real-world properties of biomes, environmental influences, and plant interactions. This annotated project steps through each tool of the entire suite of alpha biome tools released by SideFX Labs.

The advanced, scientifically-based system models the underlying processes that occur in nature. Users generate biome regions that control the placement of the initial environmental attributes on a terrain. These attributes are evolved by the terrain shape to reproduce various environmental impacts such as rain shadow, wind exposure, soil quality, and temperature change with elevation. Plants are then matched with areas with their preferred climate and soil conditions, where they compete with nearby plants for resources, and the strongest survive.

Some biome tools require Houdini version 20.5 or newer.

(3 responses)

CREATED BY

BAILEY HOGAN

Bailey Hogan is a Technical Artist on the SideFX Labs team. She has experience with Houdini to Unreal Engine pipeline integration and real-time content generation in Unity. (environments, shaders, FX)

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COMMENTS

  • spiderbr 3 weeks, 2 days ago  | 

    Thanks very much for that!

  • IsStuff 2 weeks, 2 days ago  | 

    I gave the tools a good go a few months ago. one thing I did at the end that I wished I did sooner was test my plants in a grid with temperature rising in X and precipitation rising in Z. this simple grid with not too many plants scattered showed me why some plants were not covering areas I thought they should. I could see where there were places where no plant would grow and when I blurred values in temperature and precipitation, it made inhospitable areas. I ended up tweaking some generic shrubs to fill in areas like that. Perfect for debugging

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