Cloud Shader

This scene file shows the basic concept of a standard cloud shader using MaterialX that can be implemented in other software packages. The scene file does not generate the cloud volume; it is stashed inside the scene file.

The scene uses the following hdri map that can be downloaded from THIS LINK.

(3 responses)

CREATED BY

ATTILA TOROK

Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like Doctor Strange, Avengers: Infinity War, Ready Player One, Star Wars: The Rise of Skywalker, he was building and maintaining tools for particle simulations, deformable and tearable rigid body simulations and for pyro used throughout the company.

More from Attila Torok

COMMENTS

  • eddishin 1 year ago  | 

    Thank you, Attila Torok.

  • andrewmcbrideatl 1 year ago  | 

    This doesnt seem to have a houdini file when downloaded..

    • Baruch 1 year ago  | 

      if your working with Mac Os the achiever unzip do cousins this

  • khomatech 4 months, 2 weeks ago  | 

    There's no actual geo in the stash node?

    • khomatech 4 months, 2 weeks ago  | 

      My bad - Solaris wasn't seeing it.

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