Electra Rig H20.5
Film/TV
Learn how the Electra rig was created using pre-built rig components such as full body IK, multi-bone IK, IK/FK blending, reverse foot, spline, blend shapes, delta mush, look at constraints, and mapped constraints. To use these components joints on the character are tagged then the tags are used to place the components on the rig.
COMMENTS
youngzo34 6 months, 2 weeks ago |
Crashes On Load
youngzo34 6 months, 2 weeks ago |
Got it to working sorry.. Turned out i was unable to run 2 houdini sessions at once
remyrylan 6 months ago |
Thank you for posting this! I'm confused about the following potential issues when trying to learn from the project to apply it to my own rig:
1. At `node obj/geo1/electra/set_shape4` the points listed for that group are 55-62, yet there are only 53 points in the entire skeleton.
2. At `node obj/geo1/electra/set_orientations the groups specificed` are `@name=L_Foot_Tilt_b @name=L_Foot_Tilt_a @name=L_Foot_Heel @name=L_Foot_toe_l @name=R_Foot_Tilt_b @name=R_Foot_Tilt_a @name=R_Foot_Heel @name=R_Foot_toe_r`, but the points in the skeleton do not follow that naming convention. Everything is named with the side lowercased as a suffix instead of an uppercase prefix, such as `upperarm_l`, `hand_l`, `lowerarm_r` and so on.
Is there something I am overlooking here or are those nodes incorrect?
CGToast 5 months, 1 week ago |
Hi! Could you please help me on how to find the specified joints in point #2? I can't seem to find them too, and using the rig pose node like you described below isn't helping either. Thanks a lot.
remyrylan 6 months ago |
Disregard point #2 I made up there, I figured that one out by dropping a Rig Pose node and investigating. Point #1 is still a mystery though.
anon_user_86835697 5 months, 2 weeks ago |
Just wanted to say that this rig has problems that the test geometry electra doesn't. In scene animate the mirroring doesn't work correctly
rmagee 5 months, 2 weeks ago |
We just updated a new one.
anon_user_86835697 5 months, 2 weeks ago |
I'm still having the same problem with mirroring. example when i select a left leg on the test geometry electra and mirror it tle right leg gets into a mirrored postion . when i do it on this one the left leg snaps on the other side where ther right leg is.
MatijaK 2 months, 1 week ago |
i dig up a little bit and the Mirror with plane or mirror Default works only with the naming convention where the affected controls ends with _l or _r (not at start or middle fo the name) . that is why the multiik dose not produce mirrorable controls as the names don't end with l or r .
trideshnik056 5 days, 17 hours ago |
Hello, why doesn't your model have ragdoll, like Elektra, I would like to learn how to add it to a character
trideshnik056 5 days, 17 hours ago |
Please add a rag doll, I really need it, thank you
Please log in to leave a comment.