Multi-burst Fireball
Film/TV

This HIP file showcases how to achieve a basic multi burst fireball simulation using the latest Pyro Burst Tools in Houdini 18.5. This file also includes a basic shading and rendering setup, using the new Pyro Bake Volume SOP.

Note: You can decrease voxel size for higher resolution results. Please GO HERE to learn how to set up the ACES workflow used in this example.

(1 response)

CREATED BY

SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX

COMMENTS

  • alahab 4 years ago  | 

    Thank you so much SideFX for all the work you put into these files!

    Just FYI to everyone who is downloading this example - to get the disturbance to work as intended in this file you must turn on "Calculate speed field" in the Simulation tab.

Please log in to leave a comment.