Procedural Desert
Gamedev

A large scale environment for games that consists of several key elements including the base terrain, scattered landscape features, foliage and man-made props. Explore how all of these elements were set up using procedural techniques. Starting with terrain, a layered desert landscape tool was created that can be opened up in UE5 using the Houdini Engine plugin.

You can learn how to build these kinds of assets in the Procedural Desert Tutorial. These files show how that lesson works in Unreal Engine 5

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