Texture Mask Paint
Film/TV , Gamedev

Paint specific areas of your texture to create masks for finer control and art direction. Dive deeper into distorting noises, ramps, and pattern making. Learn how to transform UVs to add complexity and create imperfections to enhance realism.

(5 responses)

CREATED BY

SCOTT KEATING

Scott Keating is senior product designer at SideFX specializing in the user experience needs of Houdini artists.

More from Scott Keating

COMMENTS

  • Mario_Leone 4 months ago  | 

    Thank you so much for being my main source of learning when it comes to Copernicus!

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