Houdini 18.5 introduces KineFX, a character toolset designed to provide a procedural foundation for retargeting, motion editing, and in future releases, rigging and animation. Set in the geometry context, these new workflows make rigging a fast, plug-and-play experience with unlimited flexibility and caching capabilities.

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Houdini 18 introduced Solaris to Houdini in support of lookdev, layout and lighting. The initial focus was on establishing the framework for USD-based pipelines. With Houdini 18.5, the focus has evolved to creating tools that establish an artist driven workflow.

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A key initiative for VFX in Houdini 18.5 is the introduction of high-level tools to make it easier for artists to achieve production-quality results. By making it easier to set up and execute VFX, artists will be able to make more iterations in support of the creative needs of each project.

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 Akmal Sultanov

I'm a Vancouver based FXTD with 10 years experience in Houdini. I worked in studios like Sony Imageworks, MPC, Mr.X, DNEG, Digital Domain. I love playing with fluid sims and various solvers and Houdini is perfect playground for all these experiments


The Houdini team is pleased to partner with AMD on the production of this animated short film. AMD develops high-performance computing and visualization products to solve some of the world's toughest and most interesting challenges. All SideFX internal artist machines used in the creation, simulation, and rendering of this animation were powered by AMD Ryzen™ Threadripper™ PRO and AMD Ryzen™ Threadripper™.