Go to the source code of this file.
#define LIGHTPARM |
( |
|
TYPE, |
|
|
|
NAME |
|
) |
| |
Value:TYPE
get##
NAME()
const {
return myLight.NAME; }
\
{
if(myLight.NAME !=
v) { myLight.NAME=
v; myDirtyFlag=
true; } }
Definition at line 27 of file GR_LightTypes.h.
#define LIGHTPARM_SM |
( |
|
TYPE, |
|
|
|
NAME |
|
) |
| |
Value:TYPE
get##
NAME()
const {
return myLight.NAME; }
\
{
if(myLight.NAME !=
v) { \
myLight.NAME=
v; myDirtyFlag=
true; myShadowMapDirtyFlag=
true; } }
Definition at line 36 of file GR_LightTypes.h.
#define SHADOWPARM |
( |
|
TYPE, |
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|
NAME |
|
) |
| |
Value:TYPE
get##
NAME()
const {
return myShadow.NAME; }
\
{
if(myShadow.NAME !=
v) { myShadow.NAME=
v; myShadowDirtyFlag=
true; } }
Definition at line 31 of file GR_LightTypes.h.
#define SHADOWPARM_SM |
( |
|
TYPE, |
|
|
|
NAME |
|
) |
| |
Value:TYPE
get##
NAME()
const {
return myShadow.NAME; }
\
{
if(myShadow.NAME !=
v) { \
myShadow.NAME=
v; myShadowDirtyFlag=
true; \
myShadowMapDirtyFlag=true;} }
Definition at line 41 of file GR_LightTypes.h.