Go to the source code of this file.
#define HAIR_PARM |
( |
|
TYPE, |
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|
NAME |
|
) |
| |
Value:TYPE
get##
NAME()
const {
return myHairBlock.NAME; }
\
{
if(myHairBlock.NAME !=
v) { myHairBlock.NAME=
v; myBlockDirtyFlag=
true; } }
\
Definition at line 424 of file GR_MaterialTypes.h.
#define LAYER_INST |
( |
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NAME, |
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TYPE |
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) |
| |
Value:TYPE
get##
NAME(
int idx)
const {
return myLayer.layer[idx].NAME; }
\
{
if(myLayer.layer[idx].NAME !=
v) { myLayer.layer[idx].NAME=
v; myLayerDirtyFlag=
true; } }
\
Definition at line 716 of file GR_MaterialTypes.h.
#define LAYER_PARM |
( |
|
NAME, |
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|
TYPE |
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) |
| |
Value:TYPE
get##
NAME()
const {
return myLayer.NAME; }
\
{
if(myLayer.NAME !=
v) { myLayer.NAME=
v; myLayerDirtyFlag=
true; } }
\
Definition at line 723 of file GR_MaterialTypes.h.
#define MATPARM |
( |
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TYPE, |
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NAME |
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) |
| |
Value:TYPE
get##
NAME()
const {
return mySimpleBlock.NAME; }
\
{
if(mySimpleBlock.NAME !=
v) { mySimpleBlock.NAME=
v; myBlockDirtyFlag=
true; } }
\
Definition at line 40 of file GR_MaterialTypes.h.
#define PARMKEY |
( |
|
NAME | ) |
static exint NAME(); |
#define TEX_PARM |
( |
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TYPE, |
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|
NAME |
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) |
| |
Value:TYPE
get##
NAME()
const {
return myTextureBlock.NAME; }
\
{
if(myTextureBlock.NAME !=
v) \
{ myTextureBlock.NAME=
v; myTexBlockDirtyFlag=
true; } \
Definition at line 198 of file GR_MaterialTypes.h.
#define TEXMAP_PARM |
( |
|
NAME, |
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MAP |
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) |
| |
Value:
{
if(my##NAME !=
v) { my##
NAME=
v; myTexDirtyFlag=
true; } }
\
{
if(my##NAME##Fallback!=
f) { my##
NAME##Fallback=
f; myTexDirtyFlag=
true; }}
\
UT_Vector4T< fpreal32 > UT_Vector4F
Definition at line 59 of file GR_MaterialTypes.h.