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GU_PolyKnit.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: GU Library.
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*
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* COMMENTS: Class that does the work for the PolyKnit sop.
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*
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*/
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#ifndef __GU_PolyKnit_h__
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#define __GU_PolyKnit_h__
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#include "
GU_API.h
"
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#include <
UT/UT_IntArray.h
>
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#include <
UT/UT_Array.h
>
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#include <
GEO/GEO_Closure.h
>
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#include <
GEO/GEO_PointClassifier.h
>
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class
UT_BitArray
;
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class
GEO_PrimPoly
;
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class
GU_Detail
;
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class
gu_WeightPathPair;
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class
gu_WeightPriorityQueue;
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// The kinds of polygons that can be built with PolyKnit. Meta polygons are
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// really many polygons that are composed of a path along the connected
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// geometry.
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enum
GU_PolyKnitType
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{
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GU_POLYKNIT_TRIANGLE
= 0,
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GU_POLYKNIT_QUAD
,
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GU_POLYKNIT_META_TRIANGLE
,
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GU_POLYKNIT_META_QUAD
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};
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/// Parameters for PolyKnit
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class
GU_API
GU_PolyKnitParms
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{
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public
:
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bool
myUnique
;
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bool
myFlipNormals
;
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bool
myRemoveDegenerates
;
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bool
myCollapseQuads
;
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};
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class
GU_API
GU_PolyKnit
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{
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public
:
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GU_PolyKnit
(
GU_Detail
*gdp);
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~GU_PolyKnit
() {}
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/// Builds the polygons in destgdp form the arrays of points and types
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/// Returns true if completely successful, false otherwise
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bool
buildPolygons(
GU_Detail
*destgdp,
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const
UT_IntArray
&ptarray,
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const
UT_IntArray
&typearray,
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const
GU_PolyKnitParms
&parms,
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GA_PrimitiveGroup
*resultprims);
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// Finds the shortest path from srcpt to destpt and returns true.
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// NOTE: This function assumes that the two points are connected
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bool
getShortestPath(
GA_Offset
srcpt,
GA_Offset
destpt,
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UT_Array<GA_Offset>
&ptlist);
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/// Returns true if the two points are connected, and false otherwise.
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/// It uses and adds to our point connector
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bool
arePointsConnected(
GA_Offset
srcpt,
GA_Offset
destpt);
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private
:
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// Recalculates the new weights and paths from this new point (srcpt)
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void
updateWeights(
GA_Offset
srcpt,
float
src_w,
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UT_Array<GA_Offset>
&src_path,
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gu_WeightPriorityQueue &pq);
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void
updateWeightsForPoint(
GA_Offset
srcpt,
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GA_Offset
nextpt,
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float
src_w,
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UT_Array<GA_Offset>
&src_path,
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gu_WeightPriorityQueue &pq,
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UT_BitArray
&visited);
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// Helper functions for buildPolygons. They all return true if the
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// succeed and false otherwise
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bool
buildTriangle(
GU_Detail
*gdp,
const
UT_IntArray
&ptarray,
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const
UT_Array<GA_Offset>
&newptarray,
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int
i,
bool
reverse_poly,
bool
remove_degenerates,
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bool
unique
,
GEO_PrimPoly
*&poly);
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bool
buildQuad(
GU_Detail
*gdp,
const
UT_IntArray
&ptarray,
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const
UT_Array<GA_Offset>
&newptarray,
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int
i,
bool
reverse_poly,
bool
remove_degenerates,
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bool
unique
,
bool
collapse_quads,
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GEO_PrimPoly
*&poly);
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bool
buildMetaTriangle(
GU_Detail
*gdp,
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const
UT_IntArray
&ptarray,
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UT_Array<GA_Offset>
&newptarray,
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int
idx,
bool
reverse_poly,
bool
remove_degenerates,
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bool
unique
,
GA_PrimitiveGroup
*resultprims);
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bool
buildMetaQuad(
GU_Detail
*gdp,
const
UT_IntArray
&ptarray,
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UT_Array<GA_Offset>
&newptarray,
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int
idx,
bool
reverse_poly,
bool
remove_degenerates,
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bool
unique
,
bool
collapse_quads,
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GA_PrimitiveGroup
*resultprims);
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// Takes the points in srcptlist and copies them to the gdp, making note
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// of it in newptarray
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void
createNewPoints(
GU_Detail
*gdp,
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const
UT_Array<GA_Offset>
&srcptlist,
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UT_Array<GA_Offset>
&newptarray);
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// Re-orders the given points so that the two source points are connected
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// and the two destination points are connected. If we can't do that
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// we return false, otherwise we return true. Order is also important,
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// so we try to keep the order (srcpt0 doesn't change)
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bool
reorderPoints(
GA_Offset
srcpt0,
GA_Offset
&srcpt1,
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GA_Offset
&destpt0,
GA_Offset
&destpt1);
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// This version tries to make sure that destpt0 and destpt1 are connected
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bool
reorderPoints(
GA_Offset
&srcpt,
GA_Offset
&destpt0,
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GA_Offset
&destpt1);
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// Just build a triangle/quad with the given point numbers, the unique flag
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// says where to grab the points from (the new point list or the gdp),
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// and the reverse flag says whether or not the point orders should be
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// reversed
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GEO_PrimPoly
*createTriangle(
int
i0,
int
i1
,
int
i2
,
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bool
unique
,
bool
reverse
,
GU_Detail
*gdp,
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UT_Array<GA_Offset>
&newptarray);
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GEO_PrimPoly
*createQuad(
int
i0,
int
i1
,
int
i2
,
int
i3,
bool
unique
,
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bool
reverse
,
GU_Detail
*gdp,
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UT_Array<GA_Offset>
&newptarray);
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GU_Detail
*myGdp;
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GEO_Closure
myClosure;
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GEO_PointClassifier
myPointClassifier;
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};
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#endif
UT_BitArray
Definition:
UT_BitArray.h:29
GA_PrimitiveGroup
Definition:
GA_ElementGroup.h:74
UT_IntArray.h
GU_POLYKNIT_META_QUAD
Definition:
GU_PolyKnit.h:34
GEO_PointClassifier
Definition:
GEO_PointClassifier.h:22
i2
GLint GLint i2
Definition:
glad.h:2724
reverse
void reverse(I begin, I end)
Definition:
pugixml.cpp:7190
GU_PolyKnit::~GU_PolyKnit
~GU_PolyKnit()
Definition:
GU_PolyKnit.h:52
GEO_PointClassifier.h
GU_PolyKnitParms::myUnique
bool myUnique
Definition:
GU_PolyKnit.h:41
UT_Array.h
GEO_Closure.h
UT_ValArray< int >
UT_Array< GA_Offset >
GEO_PrimPoly
Definition:
GEO_PrimPoly.h:25
GA_Offset
GA_Size GA_Offset
Definition:
GA_Types.h:646
GU_PolyKnitParms
Parameters for PolyKnit.
Definition:
GU_PolyKnit.h:38
GU_PolyKnit
Definition:
GU_PolyKnit.h:47
GU_PolyKnitParms::myFlipNormals
bool myFlipNormals
Definition:
GU_PolyKnit.h:42
GU_POLYKNIT_META_TRIANGLE
Definition:
GU_PolyKnit.h:33
GU_PolyKnitType
GU_PolyKnitType
Definition:
GU_PolyKnit.h:29
GU_PolyKnitParms::myRemoveDegenerates
bool myRemoveDegenerates
Definition:
GU_PolyKnit.h:43
i1
GLint i1
Definition:
glad.h:2724
GU_API
#define GU_API
Definition:
GU_API.h:14
GU_PolyKnitParms::myCollapseQuads
bool myCollapseQuads
Definition:
GU_PolyKnit.h:44
GU_POLYKNIT_TRIANGLE
Definition:
GU_PolyKnit.h:31
unique
I unique(I begin, I end)
Definition:
pugixml.cpp:7195
GU_Detail
Definition:
GU_Detail.h:154
GEO_Closure
Definition:
GEO_Closure.h:40
GU_API.h
GU_POLYKNIT_QUAD
Definition:
GU_PolyKnit.h:32
GU
GU_PolyKnit.h
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