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OP_BundleReferences.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: OP_BundleReferences.h ( OP Library, C++)
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*
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* COMMENTS: For parameters which reference bundles, we have to keep track
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* of the bundle so that we get notifications to rebuild
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* data (e.g., the shader string) properly.
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*
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* This class manages such bundle references by the operator's
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* parameters. It attempts to keep track of the bundle names
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* for the referencing/dereferencing purposes
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* and to register and unregister the interest with the bundles.
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*/
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#ifndef __OP_BundleReferences__
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#define __OP_BundleReferences__
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#include "
OP_API.h
"
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#include <
UT/UT_SmallObject.h
>
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#include <
UT/UT_String.h
>
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#include <
UT/UT_StringMap.h
>
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class
OP_BundleRefList;
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class
OP_Bundle
;
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class
OP_Network
;
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class
OP_Node
;
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template
<
typename
>
class
UT_Array
;
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/// Implementation of a reference to a single bundle by a single parameter.
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/// The parameter is identified by its name (token) and the vector
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/// index into the parameter (for vector parms)
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class
OP_API
OP_BundleRef
:
public
UT_SmallObject
<OP_BundleRef>
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{
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public
:
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OP_BundleRef
(
const
char
*
name
,
int
v_index )
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: myParmName( name ), myVecIndex( v_index ), myUsedFlag( true ) {}
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// some accessors
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const
UT_String
&
getParmName
()
const
{
return
myParmName; }
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int
getVectorIndex
()
const
{
return
myVecIndex; }
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bool
isUsed
()
const
{
return
myUsedFlag; }
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private
:
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UT_String
myParmName;
// parameter name (token)
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int
myVecIndex;
// sub-parm index into a vector parm
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bool
myUsedFlag;
// flags if a parm actually references
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// a bundle: used to "mark and clear"
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// only OP_BundleRefList knows how to modify this class properly
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friend
class
OP_BundleRefList;
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};
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/// Implementation of a manager that overlooks all the references to
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/// the bundles by a all parameters of an operator.
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class
OP_API
OP_BundleReferences
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{
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public
:
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OP_BundleReferences
(
OP_Node
&owner);
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~
OP_BundleReferences
();
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/// Obtains a bundle defined by an operator pattern and filter using
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/// the creator and myOwner as relative_to nodes (much like OP_BundleList),
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/// and then associates this bundle with a parameter defined by a name
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/// and index.
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///
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/// The bundle references by this parameter are updated (ie, bundle
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/// previously referenced by this parm is dereferenced, and a reference
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/// count of the new bundle (which is returned) is bumped up.
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///
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/// The also and interest is registered with the bundle for myOwner
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/// node (much like OP_BundleList::getPattern() does.
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///
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/// The bundle reference used flag is set to true for that parm/index pair.
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OP_Bundle
* getParmBundle(
const
char
* parm_name,
int
vector_index,
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UT_String
&
pattern
,
OP_Network
*creator,
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const
char
*
filter
);
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/// Marks all the references as unused. Usually followed by cleanUnused()
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/// to delete the references that no longer exist.
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void
markAllUnused();
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/// Deletes all references whose used flag is false. Usually preceeded
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/// by markAllUnused, and a series of getParmBundle to identify and delete
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/// obsolete references.
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void
cleanUnused();
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/// Deletes all references.
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void
cleanAll();
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/// Obtains a list of bundle references. Given a bundle name,
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/// this method returns all parameters that reference that bundle.
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const
UT_Array<OP_BundleRef *>
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*getListOfRefs(
const
char
* bundle_name )
const
;
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/// Estimates memory usage of the this object
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int64
getMemoryUsage(
bool
inclusive)
const
;
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/// Obtains a bundle defined by an operator pattern with or without
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/// subnet_inclusion
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OP_Bundle
* getParmBundle(
const
char
* parm_name,
int
vector_index,
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UT_String
&pattern,
OP_Network
*creator,
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const
char
*filter,
bool
subnet_inclusion);
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private
:
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/// map: bundle name -> list of referencing parameters
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// Given a bundle name, finds all parameters that refer to this bundle.
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// On a bundle changed event, this map is used to find all referencing
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// parameters (and possibly invoke parm dirty on them).
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UT_StringMap<OP_BundleRefList *>
myBundleToParmsMap;
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/// map: parameter -> name of a bundle
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/// NB: this is a "one-to-one" mapping, where tag = name + vector index
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// Given a parameter tag, finds a (single) bundle this parameter references.
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UT_StringMap<UT_StringHolder>
myTagToBundleMap;
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// the owner of this bundle reference manager
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OP_Node
&myOwner;
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};
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#endif
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OP_BundleRef
Definition:
OP_BundleReferences.h:36
UT_StringMap< OP_BundleRefList * >
OP_BundleRef::getVectorIndex
int getVectorIndex() const
Definition:
OP_BundleReferences.h:44
OP_BundleRef::getParmName
const UT_String & getParmName() const
Definition:
OP_BundleReferences.h:43
OP_Bundle
Definition:
OP_Bundle.h:86
OP_API.h
UT_Array
Definition:
BV_KDOPTree.h:18
OP_BundleRef::isUsed
bool isUsed() const
Definition:
OP_BundleReferences.h:45
UT_SmallObject
Definition:
UT_SmallObject.h:62
UT_String.h
OP_Node
Definition:
OP_Node.h:503
int64
long long int64
Definition:
SYS_Types.h:116
name
GLuint const GLchar * name
Definition:
glcorearb.h:786
pattern
GLushort pattern
Definition:
glad.h:2583
OP_BundleRef::OP_BundleRef
OP_BundleRef(const char *name, int v_index)
Definition:
OP_BundleReferences.h:39
OP_BundleReferences
Definition:
OP_BundleReferences.h:60
OP_API
#define OP_API
Definition:
OP_API.h:10
UT_SmallObject.h
UT_String
Definition:
UT_String.h:73
OP_Network
Definition:
OP_Network.h:152
UT_StringMap.h
filter
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition:
glcorearb.h:1297
OP
OP_BundleReferences.h
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