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RBD_Utils.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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*/
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#ifndef __RBD_Utils_h__
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#define __RBD_Utils_h__
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#include "
RBD_API.h
"
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#include <
SIM/SIM_Utils.h
>
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#include <
UT/UT_SysSpecific.h
>
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#include <
UT/UT_Vector3.h
>
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// Parameter and SimpleData names for data.
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#define RBD_NAME_ITENSOR "itensor"
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#define RBD_NAME_ITENSORLOCALINV "itensorlocalinv"
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#define RBD_NAME_MASS "mass"
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#define RBD_NAME_COMPUTEMASS "computemass"
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#define RBD_NAME_DENSITY "density"
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#define RBD_NAME_COMPUTECOM "computecom"
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#define RBD_NAME_COMPUTEINERTIALTENSOR "computeinertialtensor"
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#define RBD_NAME_COMPUTEINERTIALTENSORTYPE "computeinertialtensortype"
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#define RBD_NAME_INERTIALTENSORSTIFFNESS "inertialtensorstiffness"
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#define RBD_NAME_USEPOINTVELOCITY "usepointvelocity"
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#define RBD_NAME_USESDFVELOCITY "usevolumevelocity"
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#define RBD_NAME_INHERITVELOCITY "inheritvelocity"
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#define RBD_NAME_GLUEOBJECT "glueobject"
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#define RBD_NAME_GLUETHRESHOLD "gluethreshold"
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#define RBD_NAME_GLUEIMPULSE "glueimpulse"
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#define RBD_NAME_GLUEIMPULSEHALFLIFE "glueimpulsehalflife"
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#define RBD_NAME_CULLMODE "cullmode"
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#define RBD_NAME_ADDIMPACTS "addimpacts"
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#define RBD_NAME_CONTACTGROUPMETHOD "contactgroupmethod"
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#define RBD_NAME_CONTACTGROUPTOL "contactgrouptol"
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#define RBD_NAME_POLYCONVERT "polyconvert"
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#define RBD_NAME_POLYLOD "polylod"
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#define RBD_NAME_ADDBARYCENTER "addbarycenter"
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#define RBD_NAME_TRIANGULATE "triangulate"
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// Call this initialization function to register all data types, solvers,
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// and colliders in this library.
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RBD_API
void
initializeRBD
();
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class
RBD_SphereTreeNode
;
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#if 0
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class
RBD_API
rbd_isect :
public
sim_isect
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{
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public
:
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rbd_isect(
const
UT_Vector3
&
position
,
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const
UT_Vector3
&normal,
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fpreal
isectdepth)
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: sim_isect(position, normal),
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depth
(isectdepth)
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{ }
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fpreal
depth
;
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virtual
fpreal
getPriority()
const
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{
return
depth
; }
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};
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#endif
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class
RBD_API
rbd_nodeentry
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{
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public
:
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const
RBD_SphereTreeNode
*
node
;
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/// This is the minimum value the sdf can have within this
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/// node.
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fpreal
dist_minus_radius
;
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};
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class
RBD_API
rbd_nodeentryCompare
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{
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public
:
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bool
operator()(
rbd_nodeentry
*
a
,
rbd_nodeentry
*
b
)
const
;
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};
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#endif
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initializeRBD
RBD_API void initializeRBD()
UT_Vector3.h
a
GLboolean GLboolean GLboolean GLboolean a
Definition:
glcorearb.h:1222
RBD_API
#define RBD_API
Definition:
RBD_API.h:10
rbd_nodeentry::dist_minus_radius
fpreal dist_minus_radius
Definition:
RBD_Utils.h:73
RBD_API.h
RBD_SphereTreeNode
This is the base class for nodes inside sphere trees.
Definition:
RBD_SphereTree.h:26
UT_Vector3T< float >
rbd_nodeentry::node
const RBD_SphereTreeNode * node
Definition:
RBD_Utils.h:69
rbd_nodeentryCompare
Definition:
RBD_Utils.h:76
UT_SysSpecific.h
b
GLboolean GLboolean GLboolean b
Definition:
glcorearb.h:1222
depth
GLint GLint GLsizei GLsizei GLsizei depth
Definition:
glcorearb.h:476
fpreal
fpreal64 fpreal
Definition:
SYS_Types.h:277
SIM_ConstraintNetwork::Names::position
SIM_API const UT_StringHolder position
rbd_nodeentry
Definition:
RBD_Utils.h:66
SIM_Utils.h
RBD
RBD_Utils.h
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