11 #ifndef RU_ROTOSPLINE_H
12 #define RU_ROTOSPLINE_H
39 float detail =0.5
f,
float aspect = 1.0
f);
58 float tolerance,
bool isbezier,
bool close);
62 void buildRawCurve(
GU_Detail &,
bool feather=
false);
78 float u1 =0.0F,
float v1 = 0.0F,
79 float u2 = 0.0F,
float v2 = 0.0F,
81 : myU(u), myV(v), myThickness(w),
82 mySlopeU1(
u1), mySlopeU2(
u2), mySlopeV1(
v1), mySlopeV2(
v2),
83 myIndex(index), myFeatherWidth(feather) {}
GLdouble GLdouble GLint GLint const GLdouble * points
RU_RotoPoint(float index, float u, float v, float w, float u1=0.0F, float v1=0.0F, float u2=0.0F, float v2=0.0F, float feather=0.0F)
RU_RotoFill getFillType() const
GLfloat GLfloat GLfloat v2
RU_RotoPoint * getPoint(int i)
GLubyte GLubyte GLubyte GLubyte w